The Prince's Palace in Zelkor was an obstinately durable structure. During the siege, the Sedonians had tried to destroy it with their trebuchets. Later, when he realized his city was doomed, Prince Ean Arracht had tried to destroy it, along with the rest of his city. But the core of the palace still stood, protected by ancient and powerful magics woven into its fabric by the Mir who originally built it over 1500 years ago. In the throne room, the doors had been taken off their hinges and set on trestles as a long table. Around it sat the officers commanding the Sedonian Legions that had taken the city and the Blockade Squadron that now anchored just outside the harbor. At the head of the table sat General Lord Valen Martros, Baron Martros, commander of all Sedonian forces in the Zelkori theater. 59 years old, the second-highest ranking officer in the Legions, and a veteran of every Sedonian war from the Sinari War on. It was whispered in the ranks that soon he would be recalled to Thalsedon, to replace the elderly General Worrell Yann as head of the Imperial General Staff. To his right sat Legate-General Roger Varrozh, the general commanding the Army of the South and Legio I. Two years younger than Martros, he, too, was a veteran of Sedonia's wars. To Martros' left sat Vice Admiral Lord Georg gyo Inibar, Duke of Inibar, commander of the Blockade Squadron. Very young for his rank at 44, he was one of the few senior Sedonian naval officers to have escaped the diastrous Battle of Zelkor with distinction. With nearly all the officers senior to him either dead or in disgrace, gyo Inibar had been given flag rank and squadron command. Down the length of the table sat various subordinate Legion and naval officers. At the far end sat Patriarch Edwin, Priest of Coron and senior Priest with the Legions, with Archpriestess Elena, senior Priestess of Demerhaze, to his right, and a nondiscript man in gray to his left. General Martros said, "Before we here anyone else's report, I want Legate Varim of Legio IV's damage assessment. Legate?" Legio IV's legate glanced at his fellow officers before saying, "Between us and the Zelkori, Zelkor City's pretty thoroughly wrecked. The poorer residential neighborhoods were hit the worst, but the damage is so extensive that it would be faster to say what's still standing. "Aside from the central core of the Palace, most government buildings are wrecked. The city walls are intact, apart from the breach we used to enter the city. Destruction is patchy in the Harbor District--it was the last part of the city to be fired, and lead elements of my legion got to the harbor in time to save most of the piers. The building slips in the shipyards were damaged, but not irreparably, but all the shipbuilding stores and the construction in the yards were either destroyed or removed. "There are places in the richer parts of town which survived for one reason or another; in particular, a group of offices and warehouses being used by a Kaeiran trading house. In some of the burnt-out parts of the market district, we've recovered solidified pools of mixed copper, silver, and gold--melted coins, it seems." "A Kaeiran trading house?" asked Admiral gyo Inibar. "I thought they'd all evacuated before the siege." "These Kaeirans apparently didn't get the word," replied Legate Varim. "House Von Kiviri, I think it was. Odd folks, ugly tattoos. Very evasive about how their buildings survived the fire and why they'd stayed in Zelkor. I had them detained and their buildings seized pending deportation to Kaeir. Anyway, our efforts to clear the damage and begin rebuilding the critical infrastructure are severely hampered by the Prince's Curse." Martros looked over at the inscription on the wall above the Prince's throne. "Yes, the Curse. I've asked Patriarch Edwin and Archpriestess Elena to investigate that." He looked down the table to the two clerics. "Do you have anything to report?" The Coronite patriarch adjusted his spectacles and peered at some parchements on the table before him. "The Prince's Curse reads: 'By my oath, may the ghosts haunt the ruins of Zelkor for all except a leader who will resist the rule of Sedonia. I, Prince Ean Arracht of Zelkor, do swear this.' As you all know, since we took Zelkor City, there have been multiple encounters with ghosts every night--indeed, every ruined building seems to be haunted. "Ghosts cannot do physical harm to a living human, but they are capable of frightening a human to death, especially if the victim does not *know* that a ghost cannot do him actual harm. There have been at least 4 deaths already caused by ghosts. "As for the mechanics of the curse, the Prince seems to have used his Authority as ruler of Zelkor to bind every ghost in the city to haunt the city until such time as his condition is met." Edwin paused and looked up at Martros. "The problem is that the Prince made his curse in Zelkori. And in Zelkori, the word that is usually translated as 'ghost' should really be translated as 'spirit of the dead'." "But aren't those the same?" asked one of the ship captains. "That doesn't seem like a problem." Edwin laughed without humor. "The problem is that a ghost is the spirit of a dead person which, due to either extreme death trauma, rapidity of death, or strength of will, has delayed crossing over from Celandra to the Dreaming. 'Spirit of the dead' includes ghosts, *and* the spirits of people who died in ways that don't normally cause people to become ghosts. The way the curse is worded, the spirit of anyone who dies within its bounds will be trapped in the ruins of Zelkor until the conditions for ending the curse are met. Now, think how many people died in the last days of the siege. You see the problem?" Archpriestess Elena interjected, "It ordinarily would not have been possible for the Prince to lay such a curse, but given the circumstances, and particularly his desire for revenge, Demerhaze intervened. The goddess answers such pleas without partiality." "So what can we do?" asked General Martros. "Is there a solution, short of giving up what we fought so hard to take?" "There are a few options," said Edwin. "First, as a temporary measure, I and my Order can put up temporary wards around the palace and the harbor to fence out the ghosts. Second, unlike the Zelkori word for 'ghost', the word 'ruins' is quite precise. Remove all the ruins, rebuild the city, and you remove the anchors holding the ghosts, releasing them. And all else failing, my Order can release individual ghosts from the curse as we encounter them. The Coronite priest looked grimly at the Sedonian officers. "I should add that the Church considers what Prince Ean Arracht has done here to be a mortal sin. We will do whatever is necessary to release the unfortunately trapped spirits of Zelkor to the Dreaming. We will also take whatever steps are needed to show the Prince the folly of his action." He stared particularly hard at the sole civilian sitting to his left. "Tell your masters in the Ministry of Special Projects that we will brook no interference. Ah-ah," he said as the young man began to protest, "Everyone here knows you're the connection between this army and Imperial Intelligence, so don't waste time claiming you're a 'civilian supply agent'." The civilian sighed. "All right, I'll tell my superiors in the Ministry. You realize, though, that once Kaeir and the Shanari find out about the Curse, Nightbrothers are going to be going after the Prince, too?" Edwin smiled. "We can work with the Night Brothers, but Imperial Intelligence doesn't always have the requisite understanding of the moral issues needed for dealing with cases like the Prince's. In particular, they would feel the need to judge the Prince, when in fact, he must face a Higher Judgment." Andrew ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.


