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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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Fri

Feb 3
2006

00:08

[Cel] Republic of Kaeir - 1462

Kaeirean events:
   
  Van Angrix-Kiviri:  The newly born Van Angrix-Kiviri completes its acquisition of all assets held by the former house Van Angrix, and Lady Van Angrix-Kiviri takes her seat in the Great Council.
   
  Van Darrgrix:  The house of Van Darrgrix of Crownsbane Keep, having withdrawn with its allied houses, including the powerful Tirmaeiri house Van Wansaan, establishes a theological and missionary school called Darrgrixi College in Crownsbane Keep.  "Darrgrixi" soon becomes the label which this highly evangelical and mystical Millati faction is identified by, and as it is comprised of both Arlhanists and Marlupinists, is seen by many as a new sect.

  Saltrim:  the economic recession continues, though public programs by the Ministry of Domestic Affairs, combined with the massive employment in the Saltrim Port Reconstruction Project, counterbalances the negative effects to a degree.
   
  Rimriverton:  an incident between a Tirmaeri Ranger and a nobleman of a tribe allied to the Panchayyah leads to a short clash between a Ranger patrol and a group of warriors from that tribe.  Under orders from the Lord-Governor of Rimriverton, and seeing how the planned Panchayyah military campaign never happened, the Rangers are pulled back to the fortified Rimriverton to avoid further tension.
   
  Actions:
  
   
1.  Saltrim Project (2 of 2)

  The success of the previous year has meant that a majority of the port has been completed, which were opened for operation as soon as each dock was cleared.  The opening of a good proportion of the port sees many Saltrimi workers employed as dockers, labourers and sailors.
   
  What remains to be finished is the final tenth of the Saltrim docks, and the heavier industrial sections of the Arsenal of Saltrim.  Under budget, the Saltrim Reconstruction Project Committee decides to commit unused moneys to the hiring of more labour to ensure the Project is completed on-time and properly.
   
  Weight/Duration: Single weightage/Normal difficulty/2 turns.
Key Elements: Guard Engineer Corp, Ministry of Commerce, Ministry of 
Domestic Affairs, Arsenal of Kahshaarton, Saltrimi populace, Saltrimi 
Houses.
Factors:
++ Successful survey
+ Previous years success
  + old Taltherani plans that had been discovered
+ Support from populace and merchants
  + Large pool of labor available due to Saltrimi recession
   
  Sub actions:
   
  Hiring of further labor
  Completion of remaining 10% of docks
  Completion of shipbuilding section of Arsenal
  Completion of manufacturing section of Arsenal
  
Fudge points: 2

  
2.  Guard Expansion (2 of 2)
  
Three of the four new Guard divisions were successfully raised: the Blue Guard of Tirmaeir and Saltrim, the Draakosbane Guard of the Isle of Celtehar, and the Straits Guard of Kahshaarton and the Isle of Celtelath.  Alongside the older divisions of the Green Guard of Lokton-by-Port-Kaeir, the Czarsbane Guard of New Tirmaeir city, the Crownsbane Guard of Crownsbane Keep and the Basiluddin Guard of Saltrim city, Kaeir now has at a regular force of 7000 men.
   
  However, recruitment for the Kingsbane Guard in Port Kaeir was less successful, and only four companies were able to be formed (400 men).  As a result, the Office of the Commander of the Guard directs recruitment into the Kingsbane Guard to be open to all residents of the Republic, not just residents of Port Kaeir.
   
  Recruitment into the Tirmaeiri Rangers though was less successful, with only two companies (200 men in total) being raised from amongst the skilled horsemen of Tirmaeir, possibly because of the prolonged overseas service the Rangers have currently been on.  Therefore, the Hall of the Rangers decides to focus on recruiting young horsemen from the isolated villages in the hilly north and the western plains of Tirmaeir, promoting life in the Rangers as a means to improving themselves, becoming a man, gaining sufficient wealth to marry and to improve their families' holdings once they complete their service in the Rangers.
     
Non-citizens are also encouraged to sign up, with an enlistee 
automatically gaining citizenship on signing up and their immediate family 
gaining citizenship at the end of their ten-year tour of duty.  
   
  Bonded servants and slaves who sign up for military service are automatically emancipated, with the State covering the expenses to their former masters.
   
 Weight/Duration: Single weightage/Hard difficulty/2 turns.
  
Key Elements: Office of the Commander of the Guard, the Senate.
Factors:
+ Lack of military action in recent years (low death toll therefore)
+ Bloodless successes of Kaeirean military in Tirmaeir, Saltrim and 
Rimriverton.
+ Opportunities in the military (regular Republican Guard, Colonial 
Guard, the Inquisition, the Fleet Marines, the Tirmaeiri Rangers).
+ Opportunities to "see the world" (well, Rimriverton and the various 
Kaeirean diplomatic offices).
+ Large population in the Republic (1 million) vs. the small military 
size (5000).
+ Emancipation of slaves/bonded servants
   
  Subparts:
  - Recruitment of final 600 into Kingsbane Guard
  - Recruitment of 800 more Rangers
   
  Fudge points: 3

  
   
  3.  Fleet Expansion (2 of 2)
   
  The major Arsenal of Kahshaarton and the minor Arsenal of Port Kaeir complete the first van of twenty ships, with the limited shipbuilding capacity of the partially build major Arsenal of Saltrim making a small contribution.
   
  This year construction of the second van is undertaken, and the task will be made easier as the Arsenal of Saltrim becomes increasingly more able to contribute to the construction effort.
   
  Recruitment is very limited though, with only five of the twenty ships able to be fully manned.  The Admiral of the Seas counters a bureaucratic effort to open recruitment to non-Kaeireans, insisting that only Kaeireans be allowed to be recruited.
   
  The offer of emancipation is also made by the Fleet to slaves and bonded servants, on condition of them passing a test of suitability.
     
Weight/Duration: Double weightage/Normal difficulty/2 turns.

  Key Elements: Arsenal of Kahshaarton, Office of the Admiral of the 
Seas, the Senate.

  Factors:
+ Successes of Fleet in the Northern Trade Convoy
+ Importance of seafaring in Kaeir
  + 1st van completed already
+ Saltrimi sailors good potential source with reconstruction efforts
   
subparts
completion of 2nd van
  recruitment

Fudge points: 3


		
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