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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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KalevTait
Kalev Tait

Sat

Feb 4
2006

13:22

[Cel] Commonwealth Actions 1462

I'm really busy this next two weeks with work (including weekends), so I
don't think I can really do a propper job with any of this.

I will, when I have time, do a proper response to 1461, and give a bit more
detail as to what's happening in 1462 (if people want to encourage me, ask
me questions, as then I'll feel obliged to answer).

So just that continuity isn't completely broken, the Commonwealth will do
this:

Action 1: The Kelshiri Campaign (part 1 of 3)
Maqya ay-Qarnayyad is given Core Flank 2 (1000 men) to root out the cult of
Dwi Coatl.
Modifiers:
-1 There is no well defined enemy
Subparts:
Morale
Ability (cavalry in moutains and swamp... just living day to day is going to
be a pain)
Kelshiri Native reaction
Dwi Coatl worshipers reaction (negative would be gurilla tactics, neutral
would be no action, postive would be open war fare)

I will add more actions tomorow if I have time. Even if I don't get time to
do more, please keep the above as a single action.

Sorry,
-Kalev
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