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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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JasonHeaps
Jason Heaps

Mon

Feb 13
2006

21:13

[Cel] Results 1462

Tanimbar
   
   Action 1& 2: Moving back

  
  Normal (00-+) = 0

    Objectives
  Deployment back to Front 0
  Taking over Mirrish positions 0
  Intelligence gathering -
  Luck +

  The Tanimbar military is able to move back to its previous positions along the goblin front.  Unfortantly they between the moving of troops and the loss of magical gathering systems little information is gathered on the enemy this year.
     
  Action 3& 4: Marcus' Dream (there will be story behind this, has yet 
to be written)
 
  Hard -1 (++00) = +1 Success

    Objectives
  Travel to Mir +
  Getting in to see Torphan Ambassador +
  Negotiations 0
  Luck 0

   
  The ambassedor allows the Tanimbar
   
  Sedonia
   
  Action 1: Who ya gonna call?


Difficulty: Base of Hard (+1)--However, since this is a strategic 
action, I'm going to take 1.5x as long to resolve it, in exchange for a 
reduction in difficulty of 1 to Normal. In other words, Jason, figure 
out how many successes you think I'd need at base difficulty, then 
multiply that number by 1.5

   
  Normal 0+00 =+1
   
  (+1,x,x,x,x,x,x,x,x)
  
Subparts:
    * Clear the ruins 0
    * Protect the workers +
    * Trap the ghosts in the palace 0
    * Find out just what they're really dealing with. 0

Action 2 & 3: Over the Mountains
Type: Double


Normal (+--+) +1 = +1 success

Subparts:
    * Infiltrate the Trans-Casov and return safely. +
    * Gather information on the Torphani -
    * Avoid getting caught by the Torphani, tribals, or wild critters -
    * Transfer legions to the border with Torphan. +

Action 4: An unusual request

  

Kaeir
   
  1.  Saltrim Project (2 of 2)

   
  Normal; (+---) = -2 Failure
  
  Sub actions:
   
  Hiring of further labor +
  Completion of remaining 10% of docks -
  Completion of shipbuilding section of Arsenal -
  Completion of manufacturing section of Arsenal -
  
Fudge points: 2

  the depression is felt ever were in saltrim even in its attempt to build up the docks.
  
  
2.  Guard Expansion (2 of 2)

  Hard -1 (+0++) = +2 sucess
     
  Subparts:
  - Recruitment of final 600 into Kingsbane Guard +
  - Recruitment of 800 more Rangers-
  - None citzens +
    - Luck +
  
  Fudge points: 3

   
  3.  Fleet Expansion (2 of 2)


  Norma (+00+) = +2
     
subparts
completion of 2nd van recruitment +
Saltrium 0
  Emancipation 0
  Luck +
  
Fudge points: 3

  Shanar
   
  Action 1: The Kelshiri Campaign (part 1 of 3)

Subparts:
Morale Ability (cavalry in moutains and swamp... just living day to day is  going to be a pain)-
Kelshiri Native reaction 0
Dwi Coatl worshipers reaction (negative would be gurilla tactics, neutral would be no action, postive would be open war fare) 0
Luck +
   
  Hard -1 (-00+) = -1 Failure
   
  Rhudyn
   
  Action 1-2: Coming together
Difficulty:Normal
Weight:double
Fudge Points:0

  
 
  Increase Patriotism 0
  Propagada 0
  Military 0
Magic +
   
  Normal (000+) = +1 Success


Action 3-4: Lions and tigers and Goblins ohh my part 2!!!
   
  Ships 0
  Fortifications 0
  Mountian Men -
  Mage +

Normal (00-+) = 0 Mixed Results
   
   
  NPC
  Aixelsydon vs Ice Daemons
   
  Aixelsydon 
   
  Aixelsydon has gathered portions of its military and begin to attack the goblins that have invaded the lowlands.  They are trying to push them out.
   
  Difficutly: Hard -1 (000-) = -2 Failure
   
  Aixelsydon, has been pushed back even farther and were only able to stop them in near the end of the narrow neck of land between the mountians and ocean.  The goblins now control the eastern section of the southern shores of Aicelsydon.
   

		
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