Tanimbar
Action 1& 2: Moving back
Normal (00-+) = 0
Objectives
Deployment back to Front 0
Taking over Mirrish positions 0
Intelligence gathering -
Luck +
The Tanimbar military is able to move back to its previous positions along the goblin front. Unfortantly they between the moving of troops and the loss of magical gathering systems little information is gathered on the enemy this year.
Action 3& 4: Marcus' Dream (there will be story behind this, has yet
to be written)
Hard -1 (++00) = +1 Success
Objectives
Travel to Mir +
Getting in to see Torphan Ambassador +
Negotiations 0
Luck 0
The ambassedor allows the Tanimbar
Sedonia
Action 1: Who ya gonna call?
Difficulty: Base of Hard (+1)--However, since this is a strategic
action, I'm going to take 1.5x as long to resolve it, in exchange for a
reduction in difficulty of 1 to Normal. In other words, Jason, figure
out how many successes you think I'd need at base difficulty, then
multiply that number by 1.5
Normal 0+00 =+1
(+1,x,x,x,x,x,x,x,x)
Subparts:
* Clear the ruins 0
* Protect the workers +
* Trap the ghosts in the palace 0
* Find out just what they're really dealing with. 0
Action 2 & 3: Over the Mountains
Type: Double
Normal (+--+) +1 = +1 success
Subparts:
* Infiltrate the Trans-Casov and return safely. +
* Gather information on the Torphani -
* Avoid getting caught by the Torphani, tribals, or wild critters -
* Transfer legions to the border with Torphan. +
Action 4: An unusual request
Kaeir
1. Saltrim Project (2 of 2)
Normal; (+---) = -2 Failure
Sub actions:
Hiring of further labor +
Completion of remaining 10% of docks -
Completion of shipbuilding section of Arsenal -
Completion of manufacturing section of Arsenal -
Fudge points: 2
the depression is felt ever were in saltrim even in its attempt to build up the docks.
2. Guard Expansion (2 of 2)
Hard -1 (+0++) = +2 sucess
Subparts:
- Recruitment of final 600 into Kingsbane Guard +
- Recruitment of 800 more Rangers-
- None citzens +
- Luck +
Fudge points: 3
3. Fleet Expansion (2 of 2)
Norma (+00+) = +2
subparts
completion of 2nd van recruitment +
Saltrium 0
Emancipation 0
Luck +
Fudge points: 3
Shanar
Action 1: The Kelshiri Campaign (part 1 of 3)
Subparts:
Morale Ability (cavalry in moutains and swamp... just living day to day is going to be a pain)-
Kelshiri Native reaction 0
Dwi Coatl worshipers reaction (negative would be gurilla tactics, neutral would be no action, postive would be open war fare) 0
Luck +
Hard -1 (-00+) = -1 Failure
Rhudyn
Action 1-2: Coming together
Difficulty:Normal
Weight:double
Fudge Points:0
Increase Patriotism 0
Propagada 0
Military 0
Magic +
Normal (000+) = +1 Success
Action 3-4: Lions and tigers and Goblins ohh my part 2!!!
Ships 0
Fortifications 0
Mountian Men -
Mage +
Normal (00-+) = 0 Mixed Results
NPC
Aixelsydon vs Ice Daemons
Aixelsydon
Aixelsydon has gathered portions of its military and begin to attack the goblins that have invaded the lowlands. They are trying to push them out.
Difficutly: Hard -1 (000-) = -2 Failure
Aixelsydon, has been pushed back even farther and were only able to stop them in near the end of the narrow neck of land between the mountians and ocean. The goblins now control the eastern section of the southern shores of Aicelsydon.
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