> > Sedonia > > Action 1: Who ya gonna call? > > > Difficulty: Base of Hard (+1)--However, since this is a strategic > action, I'm going to take 1.5x as long to resolve it, in exchange for a > reduction in difficulty of 1 to Normal. In other words, Jason, figure > out how many successes you think I'd need at base difficulty, then > multiply that number by 1.5 > > > Normal 0+00 =+1 > > (+1,x,x,x,x,x,x,x,x) > > Subparts: > * Clear the ruins 0 > * Protect the workers + > * Trap the ghosts in the palace 0 > * Find out just what they're really dealing with. 0 It quickly becomes clear that clearing the ruins will take longer than first thought. Fortunately, the ghosts largely ignore the Zelkori forced laborers, and the Coronite priests are able to provide protective amulets for the Sedonian work details. Also, the ghosts display a strong tendency to target the priests, rather than the workers and soldiers. The attempt to turn the old palace into a ghost-trap is only partially successful: the ghosts learn to avoid it. Still, a large number are trapped there. Finally, the Coronites become convinced that there must be at least one spirit several orders of magnitude more powerful than an ordinary ghost or poltergeist in the city, but they make little progress in determining its nature. It is obivious, however, that it is *not* a Shadowspawn or demon. > Action 2 & 3: Over the Mountains > Type: Double > > > Normal (+--+) +1 = +1 success > > Subparts: > * Infiltrate the Trans-Casov and return safely. + > * Gather information on the Torphani - > * Avoid getting caught by the Torphani, tribals, or wild critters - > * Transfer legions to the border with Torphan. + The returning scouts bring back new maps of the Trans-Casov region, but not as much hard intelligence. While managing to evade the Torphani, several parties have nasty encounters with tribals and mountain bears. Based on the behavior reported by the scouts, it is the opinion of the Imperial Staff and the Ministry of Special Projects that the Torphani troops in the region are patrolling a frontier. One party reports having observed through a spyglass a clash between what appeared to be tribal raiders heading back north and a Torphani cavalry patrol. They backtracked the raiders to a burnt-out settlement of recent construction. The Ministry's final assessment is that the recent Ice Demon invasion has caused movements of internal refugees in Torphan, and the Torphani are shifting north, away from Tavar Pass and the traditional invasion route. The bulk of the Imperial Legions are now on the Torphani border. > Action 4: An unusual request Are you going to respond to this, Jason? ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.


