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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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Iso88591Qibrahim
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Wed

Feb 15
2006

03:30

[Cel] Results 1462

The Saltrim Reconstruction Project grinds to an almost complete halt as the weakened state of the Saltrimi regional economy makes itself felt in the critical areas of material supply.
   
  Only meagre progress is made in the completion of the remaining tenth of the docks, and on the Arsenal of Saltrim.  Much of the expanded labour force is used inefficiently, shifting building material back and forward from construction sites, and clearing debris from the construction sites.
   
  --
   
  The new Senate basks in the success of its recruitment campaign.  The Guard has more than doubled its troop strength, providing the Republic with enough troops to allow the Kaeirean military to operate more than just defensively.  The Tirmaeiri Rangers, still stationed in Rimriverton, now have another thousand Rangers completing their training in northern Tirmaeir.

  The recruitment of non-citizens was particularly successful, once again demonstrating the remarkable role of the Kaeirean Guard to assimilate migrants and foreigners into Kaeirean culture.
   
  --
   
  Like the troop recruitment, the expansion of the Kaeirean Fleet is a success.  The second Van is completed, and both Vans are completely crewed.  The Green Republic therefore has doubled its military fleet (not including the merchant marine, who under State requirements carry a small compliment of arms and equipment sufficient to convert their vessels into military craft upon the reception of orders from the Senate to that effect).
   
  With a stronger land force, and a total of four vans now in the Kaeirean Fleet, the Senate of the Green Republic is now able to turn its attention to security issues slightly further afield than Kaeir.
   
  Meetings between the Senate, the Office of the Inquisitor, the Office of the Admiral of the Seas and the Office of the Commander of the Guard start to become more and more frequent, often running late into the night.  Something is afoot.
  
Jason Heaps  wrote: 
  Kaeir

1. Saltrim Project (2 of 2)


Normal; (+---) = -2 Failure

Sub actions:

Hiring of further labor +
Completion of remaining 10% of docks -
Completion of shipbuilding section of Arsenal -
Completion of manufacturing section of Arsenal -

Fudge points: 2

the depression is felt ever were in saltrim even in its attempt to build up the docks.


2. Guard Expansion (2 of 2)

Hard -1 (+0++) = +2 sucess

Subparts:
- Recruitment of final 600 into Kingsbane Guard +
- Recruitment of 800 more Rangers-
- None citzens +
- Luck +

Fudge points: 3


3. Fleet Expansion (2 of 2)


Norma (+00+) = +2

subparts
completion of 2nd van recruitment +
Saltrium 0
Emancipation 0
Luck +

Fudge points: 3

		
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