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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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AndrewJanssen
Andrew Janssen

Wed

Mar 15
2006

04:21

[Cel] [Action] Sedonia 1463, Action 4

Action 4: How Not To Be Seen

Weight: Single

Description: With the safe delivery of the dragon's blood from Mir, 
Minister Ronir-Varros orders the alchemists of Special Projects to use 
the blood to create scarves which wil shield the wearer from magical 
detection.

Concurrently, although with some reservations, he approves the 
production of the 'special' crossbow bolts, with emphasis on the 
anti-Shadowspawn variety.

While the alchemists begin work, Minister Ronir-Varros begins going 
through Special Projects' personnel files, hand-picking a cadre of 
agents for what is being referred to inside the Ministry as Operation 
MERCHANT PRINCE: the investigation of House Angrix-Kiviri.

Meanwhile, Sedonian agents already in place around the MidSea continue 
their long distance observations of Angrix-Kiviri personnel, taking care 
to stay clear of suspected Shadowspawn.

Difficulty: Hard (-1). The work of making the scarves and the bolts is 
delicate, and mistakes may have serious consequences for the workers.

Fudge Points: If I have any, I'm spending up to 8 of them here.

Subparts:
    * Scarf creation
    * Bolt construction
    * Personnel selection
    * Ongoing observation

* * * * *

Andrew
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