Home | Forum | Unread | Sign in | Sign in | Beta? | Planet | Wiki
The Phoenyx
your roleplaying community

games > celandra > main

Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
Subscribe | Unread | Recent | Group options | Topic options | Post
JuhaVesanto
juuso

Mon

Apr 3
2006

16:49

[Cel] Mirrish Actions

Hi, here are action results for Mir:

---+ Actions for Mir

---++ Action submission

Action 1: The Southern Expedition (strategic action)

Over the past couple years Mir has been sending several fleets south.
And over the last year they have fortified a sit along the coast.
As of this year the sit is offically named Neasopur.  The sit of Neasopur
had walls built around its location to act as a protection.  Farms were
planted and common house were raised.  This year much of the complex
attention will be focused on stabalizing the farms.  Also a water
storage system will be built for the long winter months.  More
permanant buildings will be constructed.  Large barracks will be
built this year to provided better shelter against the cold.

The fourth fleet will be sent to the sit, as the ships from the
first fleet return.  The fourth fleet will carry supplies, as well as a
couple scholars who specialize in dragons.  Attempts will once again
be made to survay the lands around the settlement.  attention will
be paid to resources such as stones, and wood.  Attention will also
be paid to see what information can be found about the wild
dragons in the area.

Difficutly:Normal
Weight: double

Action 2: Temple of the Divine Mothers (Strategic)

The vaults under the Library in Mir still holds the original plans for the
Temple of the Divine Mothers.  Mir begins the process of makeing plans for
the new building.  While the original plans will be used and as much 
attention
will be paid as possible to the old designs, there will be improvements 
made
on the building to bring its style up to standard.

Mir will contiune to import the nessisary resources.  This year at least
they know exactly what resources will be needed.  the resources will be
stockpiled in preperations for the building.  With the grounds cleared
this year will be digging out the foundations for the buildings.  Also
artisan will be commisioned this year for the larger then life statues
that will grace the complex.

Difficutly:Normal
Weight: Single


Action 3: Do they ever die

With the rescent attacks by the remaining goblins, and reemergance of the
mysterious beasts Mir once again moves to take action.  Its military is
still recovering from a decade at war, as so is unable to help that way.
Instead they offer magical help.  It will come in the form of 
communications
and survalance.  these offers will go to both Aixelsdyan, and Rhudyn.

In accordance with the aggreement with Rhudyn Mir will contiune to ship
in supplies.  This year most of the supplies will be food for the locals
who have been driven out of there homes.  This goes to both Rhudyn and
Aixelsdyan.  Offers will also be made to the Sedonian evacuation fleet

Difficutly:Normal
Weight: single



---++ Action resolution

---+++ Actions 1: The Southern Expedition (strategic action)

*Resolution:* Diff = Normal (0) + Dice (-0+0) + Extras (double: +1) = +1 
Success

*Dice:*

    * Neasopur construction: -
    * Neasopur community: 0
    * Neasopur neighborhood: +
    * Dragon scholars: 0

*Results:* Neasopur is built on a promising site beside a good
natural harbor. The natives around the area prove to be friendly,
if somewhat primitive, and turn out to be a big help in getting
the community started. The construction work proves to be more
difficult than expected because of the lack of a good quarry.
The walls around Neasopur are only partly stone.

The scholars find only no traces of dragons in this area, but
the natives tell stories of them far to the south.

---+++ Action 2: Temple of the Divine Mothers (Strategic)

*Resolution:* Diff = Normal (0) + Dice (0+--) + Extras () = -1 Failure

*Dice:*

    * Building on old plans: -
    * Resourcing:  +
    * Foundations: -
    * Artisans: 0

*Results:* Combining old designs with modern ideas and improvements
is not very easy. Building the foundations is delayed considerably
by heavy rainfall during the best construction period.


---+++ Action 3: Do they ever die

*Resolution:* Diff = Normal (0) + Dice (0---) + Extras () = -3 Severe 
failure

*Dice:*

    * Magical help: -
    * Supply ships: 0
    * Sedonian help: -
    * Luck: -

*Results:* This year's military operations are cursed with
bad luck. Due to a multitude of reasons, almost every
operation is a new setback.




----------------------------------------------------------------
To unsubscribe, send mail to celandra-off@phoenyx.net.

Subject (required)




 
Refresh