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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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Iso88591Qibrahim
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Fri

May 5
2006

05:14



Wikify

[Cel] [Action] Sedonia 1464

Lord-Inquisitor von Kahshaar looked down at the report on his desk that he'd just read.  So the Sedonians were planning some kind of intelligence operation on Kaeirean soil.  Some of the Lords of the Great Council would probably be quite upset if they discovered this, and most of the officers of the General Staff would definitely be upset.  

Though the report from officers of the Kaeirean Field Agency in Thalsedon were not clear on the nature of the operation, recent Sedonian intelligence activity relating to Kaeir made it clear to Von Kahshaar what the purpose of the operation was.  The pesky and considerably dangerous issue of Von Kiviri.  

Von Kahshaar mused on this for some time, and then laughed to himself.  Perhaps this was an opportunity to overcome the political support shown for Von Kiviri by many of the Young Houses, and deal with the threat that Quetzal von Kiviri posed to the Republic.  For the time being he would just watch, and instruct his men to act accordingly.  However, if the Sedonians were disastrous in their efforts, it would be difficult to shield them from the domestic political reaction.


Andrew Janssen  wrote:Action 3: Operation MERCHANT PRINCE
Type: Double (+1)
Description: Even though he'd like more time for training his agents, 
with the Ice Demon advance into Aixelsydan, Minister Ion Ronir-Varros 
has run out of time. He needs to get more information on what the House 
of Von Kiviri is planning. Not without a certain trepidation, he gives 
the order to execute MERCHANT PRINCE.

The plan is to attempt to abduct and interrogate the director of Von 
Kiviri's branch office in Rimrivertown and to break in and steal his 
personal papers. Team 1 will shadow and attempt to capture the director; 
Team 2 will attempt to break into the Von Kiviri offices and recover any 
incriminating papers. Members of both teams will have dragon-blooded 
scarves--in the case of Team 2, it's hoped that the scarves will block 
any magical wards on the office.

Just in case, Team 1 is equipped with the special crossbow bolts 
(electrocuting and anti-demon)includes a cleric of the Order of 
Demerhaze trained in binding and banishing demons. If he can't be 
captured, the Director is to be killed. Regardless, he'll be terminated 
after interrogation. If everything goes more or less right, the teams 
will gather the evidence needed to move on Quetzal Von Kiviri himself.

Rimrivertown's director was selected as the target because a) ledgers 
found in the Thalsedon Von Kiviri offices point to it as a key link Von 
Kiviri's smuggling operations; and b) it's across the Straits from where 
the Ice Demons are advancing.

If worst comes to worst and everything goes pear-shaped, the teams are 
to shelter at the Sedonian consulate. If they're captured, they are 
instructed to reveal their mission only a member of the Brotherhood of 
the Night, or to the Lord Inquisitor himself.

Ronir-Varros knows that he's risking an international incident, but 
Shadowspawn infiltration of Kaeir is a worse problem.

Difficulty: Hard (-1)

Fudge Points: If I have any left, I use them here.

Subparts:
    * Travel to and enter Rimrivertown
    * Follow, capture, and interrogate the von Kiviri director
    * Break into the Von Kiviri offices and recover papers
    * Leave Rimrivertown safely with the information.



		
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