* Action resolution
Action 1: Who ya gonna call?
Subparts:
* Clear the ruins +1
* Protect the workers +1
* Clear the lesser ghosts from the city 0
* Search other archives and question prisoners +1
Result: 0 (normal) + 3 (dice) = 3 Great success
Progress: (+1,+3,x,x,x,x,x,x,x)
Description: The Zelkor crew manages to locate some areas which
seem to be safe from most ghosts and spirits, including the most
potent ones. These seem to be mostly on the fringes of the city,
which are easiest to clear of the debris. These act as safe havens
for the workers, and provide a great lift on the morale.
Action 2: Lines in the Dirt
Subparts:
* Apologize 1
* De-escalate -1
* Ask the questions and get an answer 1
* Negotiate the border -1
Result: 0 (normal) + 0 (dice) = 0 Mixed result
Description: With news of the changes in government, the Ambassador
initially courtiously (sp?) accepts the apology of the Prince. But
later the tone changes, when response from the Torphani Emperor arrives.
Officially, the response states that the ruler, not the servants, is
responsible for the actions, and therefore a simple change of servants
is insufficient as a show of goodwill. The relations remain icy.
Unofficially, it seems that the incident is being used to gain
political leverage within Torphani empire.
Action 3-4: Operation MERCHANT PRINCE
Subparts:
* Travel to and enter Rimrivertown +1
* Follow, capture, and interrogate the von Kiviri director 0
* Break into the Von Kiviri offices and recover papers +1
* Leave Rimrivertown safely with the information. +1
Fudge Points: 2
Result: -1 (hard) + 3 (dice) + 1 (double) = 3 Great success
Description: (since I submit this result so later, whatever
happens, happens at the end of the year...) The operation is
highly succesfull, the only failure is being unable to
interrogate the captured von Kiviri director: he dies,
by suicide or by external measures, during the capture.
(I'll leave rest of the details to you.)
Action 5: Blockade
Subparts:
* Block Ice Demons trying to leave +1
* Block other parties trying to reach the Ice Demons 0
* Protect merchant shipping transiting the straits +1
* Weather 0
Result: 0 (normal) + 2 (dice) - 1 (extra) = +1 Success
Description: as evil tongues tend to say, blockade is
something that Sedonia has much practice in... no major
incidents.
juuso
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