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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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ChadPowell
Chad Powell

Sat

May 13
2006

04:46



Wikify

[Cel] Rhudyn Results

a quick note, you forgot about one important part.

The ships of the navy will meet with the fleet of
> > Milikanar and wait until the word from the communication lines come 
>through
> > that the military has made contact and will move into the battle within 
>the
> > day.  The navel fleet will use its new catapults developed to tear apart 
>the
> > demon forces from another battle front and the transport ships will then
> > send the troops into the fray.

but wow, king rhudyn is probably crying like a baby right now.


>From: Andrew Janssen 
>Reply-To: celandra@phoenyx.net
>To: celandra@phoenyx.net
>Subject: [Cel] Rhudyn Results
>Date: Thu, 11 May 2006 20:51:28 CDT
>
>chad powell wrote:
> > I sent these to Jason a little after last turn with him saying he would
> > count them for the 1463 turn.  Well that never happened so I didnt send 
>in
> > anything for this turn thinking that this would be my actions.  Please 
>let
> > me know what is up.  It would be great if I could get these in.  Thanks,
> > Chad
> >
> > The War
> >
> > Actions 1-3
> > Difficulty: hard
> > Weight 3
> >
> > With two years of preparation Rhudyn makes its move into Aixelsydan.  
>The
> > army will move through the pass made in the southern range in  
>Aixelsydan.
> > The Army will split into two parts.  The Larger portion will come up 
>behind
> > the Ice Demon army and push them into the  Aixelsydan forces.  The 
>calvary
> > will be used mostly as a driving force.  The other part of the army will 
>set
> > up a trench line to hold of the demons from the south that resupplly the
> > main demon forces.  After a successful fort and trench line are set up 
>the
> > army will begin to send in forces to weaken the hold of the demons.  The
> > materials for this effort are all ready and will take a minimum amount 
>of
> > time to complete.  The ships of the navy will meet with the fleet of
> > Milikanar and wait until the word from the communication lines come 
>through
> > that the military has made contact and will move into the battle within 
>the
> > day.  The navel fleet will use its new catapults developed to tear apart 
>the
> > demon forces from another battle front and the transport ships will then
> > send the troops into the fray.  The northern army will make its way down 
>and
> > will position its forces in the range to the south to hold off any 
>evading
> > forces.  This is not a force that will engage in battle unless a four 
>front
> > diversion is called for.  Their purpose will be to ravage any forces 
>that
> > are trying to run from a long range.  They will stay concealed as much 
>as
> > possible during the day but at night they will light torches for each
> > soldier to cause an appearance of grandeur, this will also give the
> > appearance of having a force almost three times larger than what it is 
>as
> > every soldier normally does not have a torch for every soldier.  The 
>plan is
> > to box in the ice demon army and eventually they will give up or be 
>totally
> > slaughtered.
>
>Ok, this is complicated--first, the trench line and supply interdiction:
>
>Hard (-1) + Triple (+1) + Dice (1,1,-1,0) = Success (+1)
>A defensive line of fortifications is established along the borders, and
>the Ice Demon supply line is cut off. Roughly 32,400 Rhudyni and Tanan
>troops are blocking the supply line.
>
>Second, resolve the main battle (note that the size for Rhudyn is about
>three-fifths of its total forces with full mobilization, the remainder
>were used to cut the supply lines, and that the size for Aixelsydan
>represents about two-thirds of their total forces with full mobilization):
>
>Rhudyn-Tana Force: Size 48,600, Force Good (+1) [Base of fair, +1 for
>surprise], Morale Good (+1) [warrior tradition +1]
>
>Aixelsydan Forces: Size 76,000, Force Good (+1), Morale Fair (0)
>[defending homeland +1, lost last battle -1]
>
>Ice Demon Forces: Size ~100,000, Force Good (+1)[will be Fair next turn
>unless supply reestablished], Morale Great (+1)[won last battle +1]
>
>-------------------------------------------------------------
>
>Rhudyn-Tana Battle Value: Force 1 + Morale 1 = 2
>Rhudyn-Tana Dice: -1,1,0,1
>Aixelsydani Battle Value: Force 1 + Morale 1 = 2
>Aixelsydani Dice: -1,-1,-1,-1
>Ice Demon Battle Value: Force 1 + Size 1 + Morale 2 = 4
>Ice Demon Dice: 0,1,0,1
>
>Result:
>
>Rhudyn-Tana: ( 4 + 2 ) - ( 2 + 1 ) = 3 Ice Demon Superior Victory
>Aixelsydan:  ( 4 + 2 ) - ( 2 - 4 ) = 8 Ice Demon Mythic Victory
>
>Rhudyn-Tana Morale Check: 1 + Dice (-1,1,1,-1) = 1 Passed
>Aixelsydani Morale Check: 0 + Dice (0,-1,-1,-1) = -3 Failed, Routed
>
>Ice Demon Casualties: 5,000 to Rhudyn-Tana, 5,000 to Aixelsydan
>
>Rhudyn-Tana Casualties: 20,000 dead or unable to return to service
>
>Aixelsydani Casualties: 55,000 dead or unable to return to service
>(40,000 in battle; 15,000 in rout)
>
>------------------------------------------------------------
>
>Values for forces in the Southern Aixelsydan Theater, start of 1465:
>     * Rhudyn-Tana:
>        * Force: +1 Good (+1 from combat experience)
>        * Size: 28,600
>        * Morale: 0 Fair (-1 from losing battle)
>     * Aixelsydan:
>        * Force: 0 Fair (-1 from casualties)
>        * Size: 21,000
>        * Morale: -2 Poor (-1 from losing battle, -1 from routing)
>     * Ice Demons:
>        * Force: 0 Fair (-1 for cut-off supply)
>        * Size: ~90,000
>        * Morale: +3 Superb (+1 from winning battle)
>
>Rhudyn-Tana had a good plan--but no plan survives contact with the
>enemy. There were far more Ice Demons than expected; coordination
>between units of the army broke down; there was inadequate preparation
>for dealing with goblin-vampires, wolf-riders, and Shadowspawn; there
>was no coordination with the Aixelsydani; and the Aixelsydani broke and
>routed.
>
>The remnant of the Rhudyn-Tana forces retreats back to the old
>Aixelsydani fortifications known as the Timber Veil and dig in.
>Fortunately, the main Ice Demon force chooses to pursue the fleeing
>Aixelsydani army, which manages to reach Port Anorurr, the last port
>city on the southern shore in Aixelsydani hands. The Ice Demons begin a
>siege of the city with the main body. Near the end of the year, a force
>of about 50,000 detaches and begins marching south to reopen their line
>of supply.
>
>
> > Action 4
> > Monster in the East
> > Weight: Single
> > Difficulty: Normal
> >
> > In response to the fleeing villagers from the mountain range the forts 
>from
> > the original Rhudyn movement into Tana will be used as temporary homes 
>for
> > the evacuees.  The Tanan home force will be put into action to guard 
>against
> > panic.  As the king does not know what he is dealing with, the real 
>purpose
> > of the Tanan forces going into action other than putting on a good face 
>for
> > the public and looking like something is being done they will be asked 
>to
> > find out what the monster is and why he is attacking.  A group of 
>mountain
> > men will be hand selected and asked to do recon in this part of the 
>range to
> > help the Tanan forces.  If they are successful they will be rewarded 
>beyond
> > what they could hope for.
> >
>
>Normal (0) + Triple (+1) + Dice (-1,1,1,0) = +2 Complete Success
>
>The creature in the mountains turns out to be nothing more than a giant
>cave bear with a toothache. There is some discussion about killing it,
>but cave bears are the totem animal of the local Tana clan. A shaman is
>summoned, and uses his powers and skills to soothe the animal and
>extract the tooth. No longer in pain, the bear returns to its normal range.
>
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> >
>
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