a quick note, you forgot about one important part. The ships of the navy will meet with the fleet of > > Milikanar and wait until the word from the communication lines come >through > > that the military has made contact and will move into the battle within >the > > day. The navel fleet will use its new catapults developed to tear apart >the > > demon forces from another battle front and the transport ships will then > > send the troops into the fray. but wow, king rhudyn is probably crying like a baby right now. >From: Andrew Janssen>Reply-To: celandra@phoenyx.net >To: celandra@phoenyx.net >Subject: [Cel] Rhudyn Results >Date: Thu, 11 May 2006 20:51:28 CDT > >chad powell wrote: > > I sent these to Jason a little after last turn with him saying he would > > count them for the 1463 turn. Well that never happened so I didnt send >in > > anything for this turn thinking that this would be my actions. Please >let > > me know what is up. It would be great if I could get these in. Thanks, > > Chad > > > > The War > > > > Actions 1-3 > > Difficulty: hard > > Weight 3 > > > > With two years of preparation Rhudyn makes its move into Aixelsydan. >The > > army will move through the pass made in the southern range in >Aixelsydan. > > The Army will split into two parts. The Larger portion will come up >behind > > the Ice Demon army and push them into the Aixelsydan forces. The >calvary > > will be used mostly as a driving force. The other part of the army will >set > > up a trench line to hold of the demons from the south that resupplly the > > main demon forces. After a successful fort and trench line are set up >the > > army will begin to send in forces to weaken the hold of the demons. The > > materials for this effort are all ready and will take a minimum amount >of > > time to complete. The ships of the navy will meet with the fleet of > > Milikanar and wait until the word from the communication lines come >through > > that the military has made contact and will move into the battle within >the > > day. The navel fleet will use its new catapults developed to tear apart >the > > demon forces from another battle front and the transport ships will then > > send the troops into the fray. The northern army will make its way down >and > > will position its forces in the range to the south to hold off any >evading > > forces. This is not a force that will engage in battle unless a four >front > > diversion is called for. Their purpose will be to ravage any forces >that > > are trying to run from a long range. They will stay concealed as much >as > > possible during the day but at night they will light torches for each > > soldier to cause an appearance of grandeur, this will also give the > > appearance of having a force almost three times larger than what it is >as > > every soldier normally does not have a torch for every soldier. The >plan is > > to box in the ice demon army and eventually they will give up or be >totally > > slaughtered. > >Ok, this is complicated--first, the trench line and supply interdiction: > >Hard (-1) + Triple (+1) + Dice (1,1,-1,0) = Success (+1) >A defensive line of fortifications is established along the borders, and >the Ice Demon supply line is cut off. Roughly 32,400 Rhudyni and Tanan >troops are blocking the supply line. > >Second, resolve the main battle (note that the size for Rhudyn is about >three-fifths of its total forces with full mobilization, the remainder >were used to cut the supply lines, and that the size for Aixelsydan >represents about two-thirds of their total forces with full mobilization): > >Rhudyn-Tana Force: Size 48,600, Force Good (+1) [Base of fair, +1 for >surprise], Morale Good (+1) [warrior tradition +1] > >Aixelsydan Forces: Size 76,000, Force Good (+1), Morale Fair (0) >[defending homeland +1, lost last battle -1] > >Ice Demon Forces: Size ~100,000, Force Good (+1)[will be Fair next turn >unless supply reestablished], Morale Great (+1)[won last battle +1] > >------------------------------------------------------------- > >Rhudyn-Tana Battle Value: Force 1 + Morale 1 = 2 >Rhudyn-Tana Dice: -1,1,0,1 >Aixelsydani Battle Value: Force 1 + Morale 1 = 2 >Aixelsydani Dice: -1,-1,-1,-1 >Ice Demon Battle Value: Force 1 + Size 1 + Morale 2 = 4 >Ice Demon Dice: 0,1,0,1 > >Result: > >Rhudyn-Tana: ( 4 + 2 ) - ( 2 + 1 ) = 3 Ice Demon Superior Victory >Aixelsydan: ( 4 + 2 ) - ( 2 - 4 ) = 8 Ice Demon Mythic Victory > >Rhudyn-Tana Morale Check: 1 + Dice (-1,1,1,-1) = 1 Passed >Aixelsydani Morale Check: 0 + Dice (0,-1,-1,-1) = -3 Failed, Routed > >Ice Demon Casualties: 5,000 to Rhudyn-Tana, 5,000 to Aixelsydan > >Rhudyn-Tana Casualties: 20,000 dead or unable to return to service > >Aixelsydani Casualties: 55,000 dead or unable to return to service >(40,000 in battle; 15,000 in rout) > >------------------------------------------------------------ > >Values for forces in the Southern Aixelsydan Theater, start of 1465: > * Rhudyn-Tana: > * Force: +1 Good (+1 from combat experience) > * Size: 28,600 > * Morale: 0 Fair (-1 from losing battle) > * Aixelsydan: > * Force: 0 Fair (-1 from casualties) > * Size: 21,000 > * Morale: -2 Poor (-1 from losing battle, -1 from routing) > * Ice Demons: > * Force: 0 Fair (-1 for cut-off supply) > * Size: ~90,000 > * Morale: +3 Superb (+1 from winning battle) > >Rhudyn-Tana had a good plan--but no plan survives contact with the >enemy. There were far more Ice Demons than expected; coordination >between units of the army broke down; there was inadequate preparation >for dealing with goblin-vampires, wolf-riders, and Shadowspawn; there >was no coordination with the Aixelsydani; and the Aixelsydani broke and >routed. > >The remnant of the Rhudyn-Tana forces retreats back to the old >Aixelsydani fortifications known as the Timber Veil and dig in. >Fortunately, the main Ice Demon force chooses to pursue the fleeing >Aixelsydani army, which manages to reach Port Anorurr, the last port >city on the southern shore in Aixelsydani hands. The Ice Demons begin a >siege of the city with the main body. Near the end of the year, a force >of about 50,000 detaches and begins marching south to reopen their line >of supply. > > > > Action 4 > > Monster in the East > > Weight: Single > > Difficulty: Normal > > > > In response to the fleeing villagers from the mountain range the forts >from > > the original Rhudyn movement into Tana will be used as temporary homes >for > > the evacuees. The Tanan home force will be put into action to guard >against > > panic. As the king does not know what he is dealing with, the real >purpose > > of the Tanan forces going into action other than putting on a good face >for > > the public and looking like something is being done they will be asked >to > > find out what the monster is and why he is attacking. A group of >mountain > > men will be hand selected and asked to do recon in this part of the >range to > > help the Tanan forces. If they are successful they will be rewarded >beyond > > what they could hope for. > > > >Normal (0) + Triple (+1) + Dice (-1,1,1,0) = +2 Complete Success > >The creature in the mountains turns out to be nothing more than a giant >cave bear with a toothache. There is some discussion about killing it, >but cave bears are the totem animal of the local Tana clan. A shaman is >summoned, and uses his powers and skills to soothe the animal and >extract the tooth. No longer in pain, the bear returns to its normal range. > > > ---------------------------------------------------------------- > > To unsubscribe, send mail to celandra-off@phoenyx.net. > > > >---------------------------------------------------------------- >To unsubscribe, send mail to celandra-off@phoenyx.net. ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.


