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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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AndrewJanssen
Andrew Janssen

Sat

May 20
2006

06:07

[Cel] [Action] Sedonia 1465

Action 1: Who ya gonna call?
Type: Single, Strategic
Description: Work on the removal of ruins and the reconstruction of the 
docks continues in concert with the eradication of loose spirits. The 
discovery last year of the safe zones helps immensely, allowing the 
labor force to be quartered inside the city wall, rather than outside.

When the safe zones are plotted on the city map and the locations are 
connected, they suggest a defensive wall located about 300 yards inside 
of the current wall. This suggestion is bolstered by very old records 
that suggest that the current city of Zelkor is not the first city to be 
built on this site. One of the zones located closest to a completely 
cleared area is set aside for investigation, and a team from the 
University of Thalsedon comes to conduct an excavation.

Meanwhile, the search for records related to Zelkor's past continues, 
expanding from the Universities of Thalsedon and Mirabalpur to take in 
the records of the Taltherani Wizards' Guild, and the University of Sout 
on the Razanian Coast.

Difficulty: Normal

Progress: (+1,+3,x,x,x,x,x,x,x)

Subparts:
    * Clear the ruins
    * Examine Safe Zones
    * Clear the lesser ghosts from the city
    * Search other archives and question prisoners

Action 2: Support Aixelsydan
Type: Single
Description: The Sedonians are not in a position to send ground forces 
to reinforce Port Anorurr. However, Admiral gyo Inibar and the Straits 
Fleet do what they can. At the Admiral's request, he is reinforced with 
an additional 15 ships, bringing the fleet's strength up to 40 ships. He 
assigns 20 ships to maintain the patrols in the Straits to keep the Ice 
Demons from crossing, working in concert with the Aixelsydani and 
Milakanuri fleet forces.

Gyo Inibar devotes the remaining twenty ships to the support of tha 
Aixelsydani in Port Anorurr. His heaviest ships, the quinqueremes 
/Valorous/, /Victorious/, /Valiant/, and the deceres /Emperor Bucerad I/ 
each carry a heavy siege engine intended for bombarding port defenses, 
and there are enough spare parts in the naval stores at Tolmersa to 
construct five more heavy engines and a score of ballistas. The Admiral 
orders the engines on Tolmersa transported to Port Anorurr where, along 
with the engines from the ships, they will be added to the city's wall 
defenses.

Stripped of their heavy armament, /Valorous/, /Victorious/, /Valiant/, 
and the /Emperor Bucerad I/ will join the remainder of Gyo Inibar's 
force in transporting Aixelsydani supplies and Aixelsydani and 
Milakanuri reinforcements from the north shore to Port Anorurr.

Difficulty: Normal

Subparts:
    * Patrol the straits and protect shipping
    * Transport and deploy the engines in Port Anorurr
    * Transport supplies and reinforcements
    * Help defend Port Anorurr

A Success will provide a +1 Force modifier to the defenders of the city

Action 3: Attacking the tree at the root, Part I
Weight: Single, Secret
Description: Minister Ion Ronir-Varros travels in secret to the Isle of 
Maeir to meet with Kaeiran Lord-Inquistor Karl van Kashaar to discuss 
the Von Angrix-Kiviri problem.

Ronir-Varros lays out the extent of von Kiviri's machinations in the 
MidSea to the Inquisitor: the proof that most of the higher von Kiviri 
members are Shadowspawn; von Kiviri's responsibility for the financial 
ruin of the von Angrix; the connection between Von Angrix-Kiviri, the 
Hand of Garr, and the Ice Demons; and evidence suggesting that Quetzal 
von Kiviri was a member of the Hand of Garr long before the Ice Demon war.

Ronir-Varros asks the Lord-Inquistor for permission to conduct an 
operation in Port Kaeir itself to take down Quetzal von Kiviri in 
concert with efforts to eliminate von Kiviri Shadowspawns in Sedonian 
and Kaeiran spheres of influence. While recognizing that the Kaeirans 
might not be able to provide official assistance, Ronir-Varros is 
emphatic about the necessity of cooperation from the Brotherhood of 
Night and the Order of Demerhaze. He also mentions that Mir has offered 
the aid of a coterie of warmages.

Before he leaves the Isle, Ronir-Varros tells van Kashaar that, besides 
Rimrivertown and Port Kaeir, Von Angrix-Kiviri's most important centers 
of operations are Fauve Monde, Videss, and Jabau.

Difficulty and Subparts: Special. This is really up to Ibrahim.

Action 4: 'I think we need a better boat.'
Weight: Single
Description: Emperor Arden XXI is concerned at the state of the Sedonian 
Navy. While the current ships are adequate for service in the MidSea, 
manpower requirements are high and the ships themselves are not well 
suited for the outer oceans or for long-endurance.

To change this, the Emperor issues a decree establishing the College of 
Naval Architecture, attached to the University of Thalsedon, and drawing 
faculty from the Colleges of Civil Engineering and Natural Philosophy, 
civilian shipyards, and from the Imperial Navy. The College's purpose is 
to research new designs for ship hulls and rigging, construct models and 
prototypes, and teach young Sedonians the principles of ship design and 
construction. Facilities are established in the Thalsedon Naval Base, 
including a large tank of water for testing hull designs.

Funding will come primarily from the Emperor's personal wealth, with the 
remainder coming out of the budgets of the University and and the Navy.

Difficulty: Very Easy (+2). This action just creates the College and its 
faculty and facilities. The real research will be much harder and will 
be strategic actions.

Subparts:
    * Facilities
    * Faculty
    * Funding
    * Students

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