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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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AndrewJanssen
Andrew Janssen

Sat

Jun 3
2006

16:11

[Cel] [Action] Sedonia 1465

Juuso Vesanto wrote:
> NOTE: Ibrahim!! Please read the action 3.
> 
> Action 1: Who ya gonna call?
> 
> Subparts:
>    * Clear the ruins +1
>    * Protect the workers +1
>    * Clear the lesser ghosts from the city +1
>    * Search other archives and question prisoners 0
> 
> Result: 0 (normal) + 3 (dice)  = 3 Great success
> 
> Progress: (+1,+3,+3,x,x,x,x,x,x)
> 
> Description: Building on the succesfull strategies
> employed last year, the work progresses fast. Clearing
> old ruins out of the way, and working gradually from these
> outwards seems to work in keeping disturbances minimal.
> Work in the oldest parts of the town still remains dangerous,
> though.
> 
> Action 2: Support Aixelsydan
> 
> Subparts:
>     * Patrol the straits and protect shipping: 0
>     * Transport and deploy the engines in Port Anorurr: +1
>     * Transport supplies and reinforcements: +1
>     * Help defend Port Anorurr: 0
> 
> Result: 0 (normal) + 2 (dice) = 2 Success
> 
> Description: The Sedonia logistics works like a well-oiled machine
> (errr... what did people say before there the industrial age provided
> this particular phrase?). There are some incidents with merchant ships
> being attacked, or disappearing, but it is unclear whether this is
> has anything to do with the Ice Demons, or is it just normal piracy.

The successful campaign in support of Port Anorurr brings a much needed 
lift in morale and prestige to the Sedonian Imperial Navy.

> 
> Action 3: Attacking the tree at the root, Part I
> 
> Subparts:
>    * Negotiations with van Kashaar: +1
>    * Response of other involved parties: +1
>    * Secrecy: 0
>    * Luck: -1
> 
> Result: 0 (normal) + 1 (dice) = 1 Success
> 
> Description: (all this is subject to opinions from Ibrahim)
> Karl van Kashaar is alarmed by the evidence of the extent of
> the von Kiviri issue. And a little annoyed that the evidence
> comes from Sedonian intelligence services. van Kashaar promises
> full cooperation with the issue, but requires that leadership
> of the operation is transferred to Kaeirian people while on
> Kaeir territory. At the same time, elsewhere, the von Kiviri
> cell is starting a cover-up operation.

Minister Ronir-Varros is willing to give up local operational control in 
Kaeir, but is adamant about retaining a role in the planning of the op.

> Action 4: 'I think we need a better boat.'
> 
> Subparts:
>     * Facilities: -1
>     * Faculty: 1
>     * Funding: 0
>     * Students: -1
> 
> Result: +2 (very easy) - 1 (dice) = +1 Success
> 
> Description: the faculty is easily established, but for some
> reason the topic proves unpopular for the majority of students
> and university staff.

The Emperor decides to open the Institute to students from the Military 
Academy, which trains officers for both the Legions and the Navy

> 
> juuso
> 
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