Kaeirean 1468 actions
1. Great Council Reform
Weight: Single.
Difficulty: Normal (they _really_ have the numbers now!)
0 (+-0-) = -1 Failure
The reforms occur but the new senate is less then popular. (Ibrahim
I am sorry I can't roll well on this.)
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The attitude amongst many Young Houses, who are mostly merchant houses, is unhappiness with the changes. In the Isles, attitudes amongst the commoners is positive as this is the region most deeply steeped in the traditions of the Green Cult, and are supportive of the reforms due to the Green Lady's support.
Western Kaeir though is less happy, with the exception of the districts around Crownsbane, the centre of the Evangelical houses and the home region to the missionary school, Darrgrixi College. New Tirmaeir city is also an exception to the western districts, being a strongly Millati city too.
Undoubtedly though, many houses that did not support the religious reforms will bide their time in the hope of one day reversing the changes - even if it takes a generation, such is the long-term view held by all factions in Kaeirean politics.
At the end of the day though, a new government has been formed, holding legitimate power and mandated to protect Kaeirean interests and ensure stability and order. The most interesting fact is that the divide between secularist and religious has largely emerged between different groups of Houses, rather than the masses.
2. Aid to the Talis of the Commonwealth of the Shanariyya (pending
results of first action)
Weight: Single
Difficulty: Normal? (depends on Commonwealth reaction/GM)
0 (+---) = -2 Failure
Sub-parts
1. State of Commonwealth government? +
2. Loan of Guard units/Offer of credit/arms -
3. Brotherhood of the Night -
4. Regional reaction -
The Commonwealth politly thansk Kaeir, but firmly informs the Kaeir
that this is an internal matter. The commonwealth says that if they were
to except aid at this time they would show themselves as weak. The
general view is that Kaeir aid would just make the commonwealth a Kaeir
puppet. The commonwealth while worried about the pagens also understand
how to play its local game of politics and seems to be doing well at
this moment..
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The Green Republic is more than fine with this, but reiterates the fact that the Kaeirean offer remains standing should the Commonwealth see a need for any form of assistance. Kaeir and the Commonwealth are the only two Millati governments in the world, and Kaeir in no way desires to become the only one.
On a related note, the Brotherhood are considering an attempt to assassinate the boy-prophet in cooperation with a group of old witch-smellers ( the only acceptable magic-using class during the Millati prophet Faymiyun's time - as of yet an identified class, magically speaking, too). The Brotherhood is horrorified at the blasphemy being inflicted upon the spiritual homeland of their beloved Conveyor Faymiyun al Shawari, compounded by the fact that the neo-pagan boy-prophet is almost certainly in league with some kind of demonism, or at the very least has a blasphemous relationship with the Dreaming and lives in the holiest of lands.
3. Transfer of Port Jabau to Jabuasi
Weight: Single
Difficulty: Normal
0 (+-+-) = 0 Mixed Results
Sub-parts:
1. Transfer of authority/government +
2. Pullout out of all troops save for Enclave Guard -
3. Sale of remaining land to Jabuasi +
4. others reactions -
The transfer of authority goes over well, and the Jabuasi are extatic
about the sail of extra land to locals and give praise to the Kaeir
over it. Unfortantly stroms at sea prevent and delay the departer of
troops at it damages the fleet sent to move them. Jabua allows the Kaeir
to stay and eve helps fixing the ships. Other countries do not
appresiate the delay though.
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Kaeir is simply glad that the handover went smoothly, and has improved its relationship even more so with the Jabuar. Many in the Kaeirean state secretly hope that this will provide them with an opportunity to later work on bringing the Jabuar back to the Millati religion and away from neo-paganism.
Having fulfilled this first step in the Kaeiro-Mirrish Treaty, Kaeirean diplomats begin preparing for entering into negotiations with Milakanur.
4. Implementation of Kaeiro-Celpalari trade agreement
Weight: Single
Difficulty: Normal (the main issues have already been resolved)
0 (00+0) = +1 Success
Sub-parts:
1. Sailing north from Razania to Celpalar 0
2. Setting up of trade establishments (administration, logistics) 0
3. Initiation of trade +
4. Luck 0
you and kevin work this out.
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The trade missions are established in the two Celpali capitals without incident, though the distance from home means that communicatoin between each of the Mission-Magisters and Port Kaeir is slow and cumbersome. The Mission-Magisters learn to conduct their duties with a high degree of autonomy, as waiting for orders from Port Kaeir often will take too long.
The main success though is the development of Kaeiro-Celpali trade. The extensive Kaeirean trade network in the Midsea gives Celpali merchants access to a wide range of previously unobtainable (or prohibitively expensive) goods, and Kaeirean merchants are now able to sell a wide range of Celpali goods at lucrative prices in the Midsea.
Kevin, do you want to add something (perhaps what the goods are? I have no idea what Celpali specialises in in the way of trade goods)?
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