Fudge RPG - PBEM

Important! This is an archived mailing list. Subscription information included in any messages is no longer current. Over the years, addresses and websites have changed. Follow offsite links at your own risk.


From: AndrewMartin

Date: Tue, 01 Aug 2000 07:37:19 GMT

Subject: PBEM


HANZO wrote:
> any one on this list run play by E-mail games???

I run two. One for a year and half. The second for about a month. Both are
still continuing.

> any pointers, im about to start a play by E-mail game. and all though iv
GM'd for years and ran games over rpgnet and icq im not sure totaly how to
aproch a PBEM. an pointers out there.....and for that matter, any players
out there??? if your interested please E-mail me direct.

Important points:
* Keep plots relatively simple.
* Don't have advancement - instead, generate characters at the height of
their powers, provided that concept is OK with PC concept. There's not
enough in-game time for advancement.
* Be prepared for PBeM's glacial pace. I've found that email games run about
20 times slower than a face to face session, consistently, no matter who the
GM is.
* Be prepared to spend six months to a year to complete a one or two evening
adventure.
* Be prepared to spend between a week to a month on one combat.
* Try to make combat and dice rolling as simple as possible.
* Eliminate dice rolling in non-combat situations, by assuming that PCs will
automatically retry a failed action.
* Try to keep all players involved, and interacting with each other as well
as NPCs.
* Keep players informed. Even if it seems obvious, let them know what their
characters would easily see or sense.
* Don't allow a free flow of information. When a PC uses a sensory power,
with a result that's not obvious to others (like using binoculars, scrying
spells, detect magics, etc), send the information results directly to that
player and no other. It's the player's responsibility to inform the others
as to what s/he's detected.
* Encourage your players to speak/write in character. If they want to move
to a different location, only move them when they say their character is
moving to that new location.
* Allow multiple threads, and have the thread subject lines be named after
the location the player/s is in. For example: "Dragon's Lair." or "Dungeon
Entrance" or "Black Spiral Labyrinth, Third Circle" (two of my players are
there :-)).
* If a player has to be absent from the game, play their character for them,
so as not to stop others. Try to do as little as possible though.
* If a player doesn't post, consider dropping the player and getting a
replacement player for the character.
* Expect to get more players than characters. Though there is the occasional
exception who are capable of handling several characters at once.
* Insist on sociable, neutral or good aligned characters. Reject crazies and
evil aligned characters immediately.

Andrew Martin
ICQ: 26227169
http://members.xoom.com/AndrewMartin/
-><-

-- -----------------------------------------------
The Fudge List FAQ is at http://fudge.phoenyx.net/
Subtopics: +df, +convert, +magic, +supers, +biz


Followup

Next in Thread