Fudge RPG - Experience

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From: MichaelOliver

Date: Wed, 29 Nov 2000 04:04:01 GMT

Subject: Experience


I've been working on a dark-fantasy game that uses Fudge as the core system for quite some time now. I'm wondering what kind of experience systems that you use for your long-term campaigns, as well as to the pros and cons of fast vs. slower advancement. What about requiring character to train?

-- 
Michael Oliver
FreshBreed Games
www.freshbreed.com
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