I've been working on a dark-fantasy game that uses Fudge as the core system for quite some time now. I'm wondering what kind of experience systems that you use for your long-term campaigns, as well as to the pros and cons of fast vs. slower advancement. What about requiring character to train? -- Michael Oliver FreshBreed Games www.freshbreed.com -- ----------------------------------------------- The Fudge List FAQ is at http://fudge.phoenyx.net/ ** Don't start deliberately off-topic threads. **