>(For instance, the damage from a fall should be proportional to the >square root of the distance fallen. Only a GM who knows there Newtonian >physics could work that out. Some GMs know more than others about the >effects of firearms.) well, the kinetic energy of a fall is certainly proportional to the square root of the distance, but the questions then become whether the harm that a fall inflicts is directly proportional to the kinetic energy imparted (i suspect that the harm goes up rather faster), and whether the game construct of "damage" is some sort of linearly-corresponding measure of harm. woodelf <*> woodelf@rpg.net http://members.home.net/woodelph/ "Do not meddle in the affairs of FERRETS, for THEY are FEISTY, and LIKE TO NIP THOSE WHO ANNOY THEM!" -- ----------------------------------------------- The Fudge List FAQ is at http://fudge.phoenyx.net/ ** Don't start deliberately off-topic threads. **