Fudge RPG - Fudge logos revisited (was Fudge vs BESM)

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From: DrIanMcDonald

Date: Thu, 03 May 2001 00:46:04 GMT

Subject: Fudge logos revisited (was Fudge vs BESM)




ghostgames@fudgerpg.com wrote:
> 
> I'm not going to get too deeply into this "logo" or other discussions
> right now -- still wading through 300+ messages waiting for me when I
> got back from 3 days of gamestore hopping (out of 6 stores visited in
> Eastern Mass/Southern New Hampshire last Friday, all had heard of Fudge
> and had carried it at one time or another, 4 had Fudge products on the
> shelves, and 3 of those 4 had dice available... and I hadn't been to any
> of them in several years, and 3 of them I'd *never* been to).

Obviously, six is a small sample size, but it sounds good. I wish we had
that in central London. (On the down side, it is still only fifty-fify.)

> > I *liked* the puzzle pieces, myself.
> 
> Actually, so do I.
> 

Me too.

> I'm still tempted to do a "dF" logo that's similar to the "d20" and "d6"
> and "d100" logos that are out there now, mainly because the "primary
> dice mechanic" seems to be a popular way to distinguish game systems
> right now. 

There's d20, and there's d6. On the other hand, there's Tri-stat, GURPS,
RIFTS and the (unnamed but proprietary) WWG system. 

> Yes, I know, not everyone uses dF, but I disagree that a
> dice-related logo would be a turnoff for any large numbers of potential
> Fudgers.... 

1) Why turn off anyone, large numbers or not, if you can help it?
2) Why not avoid a die logo, just to be on the safe side?

> Really, all we need is a logo that's easily recognizable as
> saying "This is a Fudge product/site/game/whatever!"

Could I add to that a logo that, as far as is attainable, everyone uses
and doesn't put anyone off?

> Best regards,

Likewise,

Ian

-- 
Ian McDonald

http://www.tardis.ed.ac.uk/~type40/alternative.html
http://travel.to/startrekcolony - Star Trek: Colony site & .mov
http://www.tardis.ed.ac.uk/~type40/who-rpg.html - Dr. Who RPGs
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