Fudge RPG - attributes (was card deck)

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From: DukeYork

Date: Thu, 07 Jun 2001 01:53:28 GMT

Subject: attributes (was card deck)


Sorry for taking so lont to reply to this -- I've been out of town.

> But now I'm curious. Explain what these attributes are and how the axes
> work?

 Sudden			Fortitude				 Objective
 					|
 					|
 					|
 Receptiveness----------------+-----------------------Suppleness
 					|
 					|
 					|
 Subjective			   Affinity				 Long-term


Basically, I figured the best use of attributes is that they let the players
know what the character's like, which is to say how they deal with problems.
I decided to combine this something like the four elements from medieval
alchemy.  The four elements were described as either hot or cold, and either
wet or dry; the four different ways of combining those two options give you
the four elements.

The attributes came about because I figured a character could deal with a
problem either immediately (Sudden) or leisurely (after a period,
Long-term), and either by meeting as an outside force (Objective) or by
taking it into one's self (Subjective).

Someone who deals with things suddenly and objectively has a high Fortitude;
they hit a new problem as soon as they see it.

Someone who deals with things suddenly and subjectively has a high
Receptiveness; they avoid a new problem's main thrust.

Someone who deals with things leisurely and objectively has a high
Suppleness; they wait until after they've had time to explore the problem,
and then they hit it in a few key locations.

Someone who deals with things leisurely and subjectively has a hith
Affinity; they cosy up to a problem after it's been around a while.

I like this idea philsophically, but the problem is I don't know how to use
that in a game.  Sudden attributes should help more in combat; leisurely
attributes should help more in social situations.

Another problem/interesting thing is the attributes should be zero-sum; the
average attribute should be Fair (since this measures how a person likes to
deal with a problem, not how well they do).

> David

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