Sorry for taking so lont to reply to this -- I've been out of town. > But now I'm curious. Explain what these attributes are and how the axes > work? Sudden Fortitude Objective | | | Receptiveness----------------+-----------------------Suppleness | | | Subjective Affinity Long-term Basically, I figured the best use of attributes is that they let the players know what the character's like, which is to say how they deal with problems. I decided to combine this something like the four elements from medieval alchemy. The four elements were described as either hot or cold, and either wet or dry; the four different ways of combining those two options give you the four elements. The attributes came about because I figured a character could deal with a problem either immediately (Sudden) or leisurely (after a period, Long-term), and either by meeting as an outside force (Objective) or by taking it into one's self (Subjective). Someone who deals with things suddenly and objectively has a high Fortitude; they hit a new problem as soon as they see it. Someone who deals with things suddenly and subjectively has a high Receptiveness; they avoid a new problem's main thrust. Someone who deals with things leisurely and objectively has a high Suppleness; they wait until after they've had time to explore the problem, and then they hit it in a few key locations. Someone who deals with things leisurely and subjectively has a hith Affinity; they cosy up to a problem after it's been around a while. I like this idea philsophically, but the problem is I don't know how to use that in a game. Sudden attributes should help more in combat; leisurely attributes should help more in social situations. Another problem/interesting thing is the attributes should be zero-sum; the average attribute should be Fair (since this measures how a person likes to deal with a problem, not how well they do). > David -- ----------------------------------------------- The Fudge List FAQ is at http://fudge.phoenyx.net/ ** Don't start deliberately off-topic threads. ** -- ----------------------------------------------- The Fudge List FAQ is at http://fudge.phoenyx.net/ ** Don't start deliberately off-topic threads. **