Fudge RPG - Selecting Attributes

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From: SaltlIck001

Date: Fri, 01 Feb 2002 17:22:11 GMT

Subject: Selecting Attributes


I like the characteristic set. I too was impressed by
C&C. One question- (This may be terribly clear below,
and it may be to early in the morning for me...)
Intellect is a skill? Cool idead, just looking for
clarity.

Travis



--- Mike Harvey  wrote:
> I've been working on a set of attributes. Those who
> are interested,
> please take a look and tell me what you think. These
> are designed
> explicitly for a fantasy game with a
> Vance/Dunsany/D&D flavor.
> 
> The five standard traits are: Might, Fortitude,
> Perception, Cunning,
> Grace. The traits are not broken down into
> physical/mental
> categories, but rather are grouped thematically with
> a degree of
> overlap.
> 
> Before you ask, yes I was inspired by the Cheap &
> Cheesy RPG at this
> URL: http://www.septemberquestion.org/lumpley/
> I've been toying with this general approach to
> attributes for a long
> time, but hovering around 6-7 attributes. Looking at
> the C&C
> suggested to me that five would do the trick,
> suggested the idea of
> "Grace" as an attribute, and had a neat presentation
> format. Unlike
> C&C, these are not designed for a skill-less system,
> but for a
> standard Fudge campaign.
> 
> Here are the full descriptions:
> 
> MIGHT
> 
> -- Aspects: Brawn, Build, Constitution, Fitness,
> Health, Muscle,
> Physique, Size, Stature, Strength
> 
> -- Use for: belching, breaking, carrying, climbing,
> clobbering,
> damaging, drinking, hitting, jumping, lifting, macho
> strutting,
> resisting illness, throwing, tolerating toxins,
> wrestling
> 
> -- Excludes: toughness, pain tolerance, recovering
> from illness (use
> Fortitude)
> 
> FORTITUDE
> 
> -- Aspects: Aim, Confidence, Coolness, Courage
> Disposition, Drive,
> Ego, Endurance, Faith, Fatigue, Heart, Loyalty,
> Magic Resistance,
> Morale, Nerve, Patience, Perseverance, Power,
> Presence, Psyche,
> Resilience, Self-Discipline, Spirit, Stamina,
> Steadiness, Tenacity,
> Will
> 
> -- Use for: doing the knife thing from Alien,
> holding your breath,
> ignoring pain, intimidating, not flinching, playing
> poker, recovering
> from illness, resisting coercion, running marathons,
> staring
> contests, staying awake, studying, surviving,
> swimming, taking things
> in stride, walking tightropes
> 
> -- Excludes: resisting illness or toxins (use
> Might), resisting being
> fooled (use Perception)
> 
> PERCEPTION
> 
> -- Aspects: Channeling, Common Sense, Empathy,
> Intuition, Insight,
> Magic Potential, Perception, Sanity, Spirituality,
> Wisdom
> 
> -- Use for: accurate first impressions, being in
> touch with reality,
> inspiration, communicating, counseling, detecting
> deception,
> guessing, interpreting dreams and omens, knowing the
> right thing to
> do, listening, premonitions, seeing the significance
> of things,
> sensing things (esp. supernatural)
> 
> -- Excludes: alertness and spotting things (use
> Cunning)
> 
> CUNNING
> 
> -- Aspects: Alertness, Chutzpah, Cleverness,
> Cunning, Mechanical,
> Mind, Observation, Quickness, Reasoning, Reflexes,
> Smarts, Speed,
> Technical, Wit, Zip
> 
> -- Use for: arguing, bluffing, deduction, dodging,
> foraging,
> gambling, haggling, hunting, improvising, intricate
> work, listening,
> lying, noticing, sneaking, spotting, spying,
> surviving, tricking,
> wrestling
> 
> -- Excludes: general dexterity and agility (use
> Grace)
> 
> GRACE
> 
> -- Aspects: Agility, Appearance, Balance, Breeding,
> Charisma, Charm,
> Coordination, Deftness, Dexterity, Honor, Manual
> Dexterity,
> Nimbleness, Social, Style, Tact
> 
> -- Use for: acrobatics, dancing, diplomacy, keeping
> your balance,
> making friends, manners, navigating china shops
> successfully, not
> spilling your drink, riding, romance, seducing,
> sports
> 
> -- Excludes: quick reflexes (use Cunning)
> 
> ADDITIONAL NOTES
> 
> -- Physical Damage Capacity and Wound Resistance (if
> you use them)
> are covered by Might: large strong people can soak
> up more damage.
> 
> -- Might includes size and scale. A man with great
> strength is larger
> than an average man, has great damage capacity, and
> is generally
> equal to a scale +2 humanoid.
> 
> -- Education, Intelligence, Knowledge, Learning, and
> Memory are all
> lumped together under the Intellect skill. Basically
> this covers your
> education and mental training in the arts (literacy,
> arithmetic,
> logic, philosophy). Note that formal education is
> not required to
> raise your intellect, only a will and opportunity to
> learn.
> 
> -- Perception covers sanity in the sense of "being
> in touch with
> reality"
> 
> 
> 
> Mike
> 
> 
> -- -----------------------------------------------
> The Fudge List FAQ is at http://fudge.phoenyx.net/
> ** Don't start deliberately off-topic threads. ** 


=====
He's a beknighted coffee-fuelled cyborg from a doomed world. She's a radical paranoid schoolgirl with a knack for trouble. They fight crime!

-- -----------------------------------------------
The Fudge List FAQ is at http://fudge.phoenyx.net/
** Don't start deliberately off-topic threads. ** 

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