I like the characteristic set. I too was impressed by C&C. One question- (This may be terribly clear below, and it may be to early in the morning for me...) Intellect is a skill? Cool idead, just looking for clarity. Travis --- Mike Harveywrote: > I've been working on a set of attributes. Those who > are interested, > please take a look and tell me what you think. These > are designed > explicitly for a fantasy game with a > Vance/Dunsany/D&D flavor. > > The five standard traits are: Might, Fortitude, > Perception, Cunning, > Grace. The traits are not broken down into > physical/mental > categories, but rather are grouped thematically with > a degree of > overlap. > > Before you ask, yes I was inspired by the Cheap & > Cheesy RPG at this > URL: http://www.septemberquestion.org/lumpley/ > I've been toying with this general approach to > attributes for a long > time, but hovering around 6-7 attributes. Looking at > the C&C > suggested to me that five would do the trick, > suggested the idea of > "Grace" as an attribute, and had a neat presentation > format. Unlike > C&C, these are not designed for a skill-less system, > but for a > standard Fudge campaign. > > Here are the full descriptions: > > MIGHT > > -- Aspects: Brawn, Build, Constitution, Fitness, > Health, Muscle, > Physique, Size, Stature, Strength > > -- Use for: belching, breaking, carrying, climbing, > clobbering, > damaging, drinking, hitting, jumping, lifting, macho > strutting, > resisting illness, throwing, tolerating toxins, > wrestling > > -- Excludes: toughness, pain tolerance, recovering > from illness (use > Fortitude) > > FORTITUDE > > -- Aspects: Aim, Confidence, Coolness, Courage > Disposition, Drive, > Ego, Endurance, Faith, Fatigue, Heart, Loyalty, > Magic Resistance, > Morale, Nerve, Patience, Perseverance, Power, > Presence, Psyche, > Resilience, Self-Discipline, Spirit, Stamina, > Steadiness, Tenacity, > Will > > -- Use for: doing the knife thing from Alien, > holding your breath, > ignoring pain, intimidating, not flinching, playing > poker, recovering > from illness, resisting coercion, running marathons, > staring > contests, staying awake, studying, surviving, > swimming, taking things > in stride, walking tightropes > > -- Excludes: resisting illness or toxins (use > Might), resisting being > fooled (use Perception) > > PERCEPTION > > -- Aspects: Channeling, Common Sense, Empathy, > Intuition, Insight, > Magic Potential, Perception, Sanity, Spirituality, > Wisdom > > -- Use for: accurate first impressions, being in > touch with reality, > inspiration, communicating, counseling, detecting > deception, > guessing, interpreting dreams and omens, knowing the > right thing to > do, listening, premonitions, seeing the significance > of things, > sensing things (esp. supernatural) > > -- Excludes: alertness and spotting things (use > Cunning) > > CUNNING > > -- Aspects: Alertness, Chutzpah, Cleverness, > Cunning, Mechanical, > Mind, Observation, Quickness, Reasoning, Reflexes, > Smarts, Speed, > Technical, Wit, Zip > > -- Use for: arguing, bluffing, deduction, dodging, > foraging, > gambling, haggling, hunting, improvising, intricate > work, listening, > lying, noticing, sneaking, spotting, spying, > surviving, tricking, > wrestling > > -- Excludes: general dexterity and agility (use > Grace) > > GRACE > > -- Aspects: Agility, Appearance, Balance, Breeding, > Charisma, Charm, > Coordination, Deftness, Dexterity, Honor, Manual > Dexterity, > Nimbleness, Social, Style, Tact > > -- Use for: acrobatics, dancing, diplomacy, keeping > your balance, > making friends, manners, navigating china shops > successfully, not > spilling your drink, riding, romance, seducing, > sports > > -- Excludes: quick reflexes (use Cunning) > > ADDITIONAL NOTES > > -- Physical Damage Capacity and Wound Resistance (if > you use them) > are covered by Might: large strong people can soak > up more damage. > > -- Might includes size and scale. A man with great > strength is larger > than an average man, has great damage capacity, and > is generally > equal to a scale +2 humanoid. > > -- Education, Intelligence, Knowledge, Learning, and > Memory are all > lumped together under the Intellect skill. Basically > this covers your > education and mental training in the arts (literacy, > arithmetic, > logic, philosophy). Note that formal education is > not required to > raise your intellect, only a will and opportunity to > learn. > > -- Perception covers sanity in the sense of "being > in touch with > reality" > > > > Mike > > > -- ----------------------------------------------- > The Fudge List FAQ is at http://fudge.phoenyx.net/ > ** Don't start deliberately off-topic threads. ** ===== He's a beknighted coffee-fuelled cyborg from a doomed world. She's a radical paranoid schoolgirl with a knack for trouble. They fight crime! -- ----------------------------------------------- The Fudge List FAQ is at http://fudge.phoenyx.net/ ** Don't start deliberately off-topic threads. **