Fudge RPG - Spotlight Time

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From: PSimmons

Date: Sun, 10 Aug 2003 02:24:13 GMT

Subject: Spotlight Time


>   It's me again - newbie.  I would like to first take the time for everyone

> that responded to my post. I have found it most stimulating! My mind is
reeling 
> with ideas now. THANKS! This is the most fun i've had short of actually 
> playing.

>   To make a long story short or is it a short point long. Omen became know
as 
> an Orc w/ a bowling ball fetish. I quickly lost interest in the 
> Shadowrun:Hack and Slash, but I got to thinking about the "Spotlight" and
how I managed to 
> capture my glimmer of fame. What could be done to keep this from happening
to 
> someone else that would be unable to find their bowling ball? Idea: what if
I 
> allow the characters to leave X number of points for "knack" or "natural 
> aptitude" skills? You come along an encounter, to say, bargain for an item.
Johnny 
> P Lately once again shines in the spotlight (has a necessary skill). Someone

> else seeking the glow slides the GM a note. "I am using two adjective levels
to 
> purchase 'bargain' at Good." This allows a character to conform to the
scenes 
> and show a knack or natural aptitude that even they didn't know about. "I'm
a 
> Natural!!!!". Ideas, Comments or Concerns?

Well there is an option in the character creation system to not select
attributes but grant the characters points to allocate skills to while
playing.  So the characters start with no written skills.  As they need them
they simply purchase the skill at whatedver level they desire.
or
You could also simply allow the characters to save some skill levels to
allocate in game for what ever skill they desire.
or
Just say that they have the skill at a base level at Poor, or whatever you
deam appropriate for the character based on other skills they have...this
could be dangerous though.

Regards

Paul
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