So, in Glue I have a skill group, Technical Skills, that is meant to
cover modern science/technology type skills (electricians, computers,
medicine, engineering), as well as archaic skills that are also
technical (device skills like lock picking, materials skills
(smithing)). It's a skill group that would be important to
blacksmiths, technicians, hackers, doctors, veterinarians, and
cat-burglars/safe-crackers and those types of thief.
Also, all of my skill groups other than Secondary skills have 6 skills.
Right now, Technical Skills has:
Electronics (electrical systems and computer hardware)
Materials (identifying, fabricating, working materials)
Mechanics (mechanical systems and devices)
Medicine (working with and maintaining all types of biological systems)
Software (all types of software use, writing, etc.)
Structures (structural engineering, architecture, construction,
destruction, finding hollow spots in a building's layout, etc.)
and "Craft" is currently a secondary skill.
I'm sort of thinking of moving Craft under Technical skills (because
most of the Craft specializations I can think of could also be covered
by Materials: wood working, leather working, smithing, etc.).
I'm partly thinking about merging Structures and Mechanics into
something, but it needs to reflect both mechanical devices and
engineering. I'm not sure if "Mechanics" is still the right title for
that, or not. Then I'd merge Craft and Materials, but I don't have a
name for that yet.
That'd leave something like:
Craft/Materials
Electronics
Engineering/Mechanics
Medicine
Software
Except that that's no longer 6 skills. I'm trying to think of what
else goes there ... or if I should just have one of my skill groups
come up short (I kind of liked the symmetry of all of my skill groups
having 6 skills). I'm sort of wondering about moving Planetology to
the Technical group, except that that's more of a natural science than
an applied science.
And then there's the question of where Trapping goes ... secondary
skill, or part of Engineering/Mechanics? (where trapping is literally
about working with traps, and not hunting)
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