Fudge RPG - Superheroes and Marbles

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From: JamesPacek

Date: Wed, 01 Sep 2004 22:14:39 GMT

Subject: Superheroes and Marbles


On Sep 1, 2004, at 2:07 PM, Carl D Cravens wrote:

> But neither system really works well in all situations.  Champions was
> pretty flexible, but there are just some things the rules didn't handle
> well at all.  A system designed to handle lightning blasts, telekinetic
> punches, and binder glue guns trips up when trying to simulate a 
> handful
> of marbles scattered on the floor as a power.  This is one place that
> GURPS handled it better... in GURPS, it wouldn't be a super-power.  
> It'd
> be a handful of marbles bought at the store, which costs dollars, not
> points.  But in Champions, the expectation was that _everything_ was 
> to be
> simulate with the power system so you know how much to charge for it.

When I played Champions, I was always OK with players improvising on 
the fly.  Go ahead and use marbles (maybe there's a whole shelf full of 
them as you're fighting in the JumboMart) but if you plan on making it 
part of your character -- pay the points.

Once is creativity!  Bravo!  All the time is abuse -- plus it doesn't 
fit the genre, IMHO.

Thanks,

_______________________
Jim Pacek
wilmanric@cableaz.com
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