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TanGent
Robert A. Howard

Tue

Aug 17
1999

04:40

The Sword (and Tome) of Shadows

I recently had a rather interesting idea for a magic item for a FRPG
(okay, AD&D varient *grin*). It's sort of based loosely on The Slayers
Sword of Light as well.

It started with a friend of mine thinking of making a staff that
channels and enhances magical energy. Instead of storing the spell, you
cast the spell through it and it makes it more powerful.

I thought of it and how the "Sword of Light" in Slayers can do that as
well. (In fact, one spell, the Giga Slave, requires the Sword of Light
in order to be cast.)

So I created the Sword of Shadows. (Named that because it's the family
sword of the Shadowborn Clan, which has been lost for thousands of years
(since the time of Iggliv Shadowborn, a rather... ruthless sorceress who
ended up fighting her own daugher who became a Holy Warrior of Surn (God
of Valor) and losing much of her power).

I also created a series of spells that could be cast through the blade
and which are enhanced when you do so. Some spells, in fact, are useless
without the blade (like Shadow Skill, which basically gives you bonuses
to hit and damage with the Shadowblade).

Ideas for the sword itself was Spell Parrying - the wizard rolls a
to-hit with his own THACO, hitting AC 5 - the spell level. 
Sword Skill, which allows the sorceror while in combat to fight like a
warrior (not specialized, but same THACO as a warrior). 
Supercharged Spells - casting a spell into the blade and then
channelling another spell through the blade to enhance its power (thus
being able to cast maybe a 15d6 Fireball, etc.)
Spell Enhances - spells from the Tome of Shadows are more powerful
through the blade - and some cannot be cast without it.
Sword Enchantments - some spells fromt he Tome of Shadows enhance the
blade itself for a short while.

So, what do you think? Any suggestions?

Rob
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