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EveBERNARD
Eve BERNARD

Tue

Aug 17
1999

16:07

Re: need Dice Mechanic

Brian Koppi wrote :
>I need to find a suitable mechanic for rolling open-ended
>rolls using D20 and D10. Currently, the mechanic I use 
>is as follows:

Honestly, I think your method is too math-heavy. Not that I think your
players are mentally retarded, but heavy calculation is usually bad for mood.

Have you tried the Ars Magica stress die system ?
On a normal die roll, a 1 is a 1, a 0 is a 10, no open roll (OK, they use
D10 only)
On a stress die, a 0 is a 0 and you re-roll a certain amount of
dices(depending on the trickiness of the action), if any turn a 0 you
botched, reroll until there is no 0 left, the total amount of 0s rolled is
the severity of the botch. (1 botch is mildly annoying, 4+ botches are
usually lethal...)
And if you roll a 1, you re-roll and double the result (a 0=10 on the
reroll), unless it's another 1, then you re-roll and multiply the result by
4, aso.

So in the end, most results are between 0 and 9, but when you re-roll you
can really go through the ceiling (all time record in my saga : 1,1,1,1,8 =
8*16 = 128 !) You can do the same with a d20, it means exceptional results
are rarer, but their score is usually even more impressive.

In most systems I don't like negative dice results : you usually needs to
reach a certain level to succeed, so a very high roll can help in
near-impossible tasks, but rolling 9 or rolling -128 is just the same when
you need a 12 to succeed in your task ! And if the task difficulty was 0
from the beginning (e.g. walking from your bed to the bathroom) , you
probably shouldn't roll at all.
But if the botch system doesn't suit your needs, and you're adamant about
negative rolls,  then if you roll a 20, it reads as 0, you reroll and the
result is read as negative (1=-1), unless you roll another 20, in case you
reroll and the result is read as negative and multiplied by 2, aso.

I hope you'll find the dice mechanic of your dreams,

Eve


---------------------------------------------------------
Eve BERNARD
E-mail : bernar-e@worldnet.fr

ArM Code 1.2 4++ R H+ SG++ G+ Y10 C+ FZ+++ P!*# HoH(F+) Cd
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