
Old Visionary wrote: > > Steve Barr wrote: > > > > The point's to have fun, not cheese them off by making them feel > > overwhelmed and inadequate. > > Three fun words: > > Call of Cthulhu Yes, but they should only feel overwhelmed and inadequate about 5-10 minutes before they become Monster Chow(TM). :-) Before that the characters should be confident that they'll win through in the end. Otherwise, why bother going after the monsters when you'd be better off trying to convince the Marines to attack, or whatever? Carl D. Cravens wrote: > For some, that *is* fun roleplaying. Are you referring to WW-style gaming? I don't know much about that; it never appealed to me. Steve -- http://www.stevebarr.com ---------------------------------------------------------------- GMAST Home Page: http://www.phoenyx.net/gmast/ Tech support questions go to support@phoenyx.net.