
| I've known more than a few gamers whose idea of "fun" is to pick one | player and treat every character that player portrays like dirt - and | the player, by extension. I've seen players graduate such "hazing" and | participate when others joined. Yeah, I've seen that, too. It's ugly. | I don't see the attraction, really. I have this weird delusion that | games are supposed to be fun. :-) And not only fun, but affectionate, really. It's a social gathering of friends, and it works best - I mean REALLY REALLY BEST - when everybody at the table has one motive clearly at heart: to entertain the others at the table through the medium of the game. When other motives interfere (particularly selfish ones, or those that place the goals of the character above the goals of the game), things lose potential fast, and can sour. Gaming, at its best, is a very giving kind of activity. And it very often starts and ends with the GM, who sets an example, particularly for new players (and I teach a lot of newbies every year). || S. John Ross || Husband · Cook · Writer || In That Order || http://www.io.com/~sjohn/blue.htm · sjohn@io.com ---------------------------------------------------------------- GMAST Home Page: http://www.phoenyx.net/gmast/ Tech support questions go to support@phoenyx.net.