On Mon, 6 Sep 1999, Steve Barr wrote: > Are you referring to WW-style gaming? I don't know much about that; > it never appealed to me. No, I'm just referring to the fact that some people prefer a game where not only do their characters not always win, but sometimes their characters have to face personal disasters and overwhelming problems. If you've read any of the Deryni series, specifically the King Kelson stuff, the things the author does to Kelson make you want to scream... I won't spoil it, but he gets into these serious relationships just to have the rug ripped out from under him. I wasn't sure whether to cry, throw the book across the room, or mail explosive devices to the author. But they were damn good stories. Were this PC and GM, as opposed to character and author, many of you would consider what happens to Kelson to be "hosing" on the GM's part, that the GM was "unfair" and the player's part "unfun". But I've also known players who would relish this kind of play... yes, they'd cry, throw books at the GM and maybe contemplate mail bombs, but they'd look back and consider that game one of the best they've ever played in. -- Carl D Cravens (raven@phoenyx.net) "*I'LL* mess with Texas!" - Captain Kansas. ---------------------------------------------------------------- GMAST Home Page: http://www.phoenyx.net/gmast/ Tech support questions go to support@phoenyx.net.


