Marizhavashti Kali wrote: > Steve Barr wrote: > > Are you referring to WW-style gaming? I don't know much about that; > > it never appealed to me. > I don't think there's a distinct "WW-style" of gaming. It's roleplaying, > like anything else. Hmmm, I guess I can clarify what I meant. My impression of WW-style gaming is that it gives emphasis to what the character is feeling rather than to what the character is doing. This view is doubtless based mainly on V:tM. The best illustration I can offer is Star Trek vs. ST:TNG. On Star Trek, characters did things: phasered a city, fought space battles, loved, lost, explored, etc. On the few episodes of ST:TNG I saw, most of what they did was talk, talk, talk: how they felt about a course of action, each other, etc. etc. etc. :-) Feelings are important, but saving the world is too. :-) All just IMO, Steve -- http://www.stevebarr.com ---------------------------------------------------------------- GMAST Home Page: http://www.phoenyx.net/gmast/ Tech support questions go to support@phoenyx.net.


