
From: Requiem>In this case, the player and I apparently had no real inkling of any such >feelings, but it seemed to come out in the game. Has anyone else seen this >to be the case? Not the specific situation, but - well - less apparent >emotions / thoughts / etc. coming out in-game instead of in-reality? And >does anyone have any ideas why? > Many people's characters are aspects of their own personality. In an imaginary world you have the freedom to explore situations you'll never encounter in real life. This means that the subconscious "I can't say that" inhibitors don't get triggered because another part of you is saying "relax, it's not real (but it could be if we don't let that damn conscious mind screw it up)". I've seen some tight-lipped, staunch lads turn out to be intelligent, perceptive people once they realised the people they were with were _expected_ them to be themselves. Finding out who someone could be under the mask is one of the things I enjoy about role-playing. There's certainly some players I'll never lend money to :-) Chris. ---------------------------------------------------------------- GMAST Home Page: http://www.phoenyx.net/gmast/ Tech support questions go to support@phoenyx.net.