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DebAllen
Deb Allen

Sat

Sep 11
1999

02:54

Difficult gaming (for the character)

Anna wrote...
>It's only if you stick to the letter of the rules for Humanity and
>er...that other thing that Wraiths have.  Angst?  But if you ignore the
>rules then the whole thing can turn into a bit of a bloodbath.  Of course,
>it can turn into a blood bath anyway, but you tend to lose a lot of
>characters :-)
>
Not always... I mean, you don't have to stick to the letter of the rules for 
Humanity in order to keep it from being a bloodbath.  As always, its not 
usually the system's fault -- it depends upon the players and the 
gamemaster.

I cheerfully ignored Humanity.  Oh, all the Vampires had it.  But the way 
the rules were written, it was *too* strict.  So I imposed rules upon them 
that had more to do with society.  And magic (like Excalibur, which could 
only be wielded by Arthur because he was "pure" (ie, Humanity of 10)).  I 
didn't even consider all mortals as having a humanity of 10.  I used it as a 
sort of scale, bt my game was grey... and one transgression didn't drop the 
humanity score.  Rather, it caused trouble for the character in realistic 
ways in his society.  *smile*

My game wasn't a blood bath.  And while we did play with a lot of power, it 
wasn't power gaming.  and they didn't treat te humans as cattle -- hells, it 
was a game with Mages and Weres and Vampires all mixed together and they 
learned to deal with each other and use each other and develop their own 
version of society.

I'm going to get nostalgic soon.  *smile*

But anyway, my point is, it depends on the players.  If the players want a 
blood bath style of game, the system doesn't matter.  If they want an angsty 
game with plenty of grey areas of life and all kinds of moral dilemmas, then 
again, the system doesn't matter.

What I liked about WW was that it was *so* easy to gradually pull it to 
diceless.

D.

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