
At 09:35 PM 11/11/99 -0500, Brian Koppi wrote: > > The Plot Deck would help to inspire new directions for the story >a busy GM might not otherwise consider. Has anyone encountered >something like this in the market? Does it seem a useful idea? > I've seen similar concepts -- ones where the players were given the cards and allowed to modify the plot that was happening according to their cards (wasn't it Torg?). I also have to admit that as I was reading this, my mind was going, oh, wouldn't that be fun to add just a little bit of random creativity into my games... which means my IWS players should worry that I'm considering adding purely random elements. *giggles* D. +-------------------------------------------------+ | Deb Allen (Atwood?) / D-Singer / Tryslora | | d-singer@albany.net / deb_allen@fac.com | | http://www.albany.net/~d-singer | +-------------------------------------------------+ | The Black Road -- an Amber DRPG Convention | | http://www.theblackroad.org | +-------------------------------------------------+ | "You must never run from anything immortal. It | | attracts their attention." | | - _The_Last_Unicorn_ | +-------------------------------------------------+ ---------------------------------------------------------------- GMAST Home Page: http://www.phoenyx.net/gmast/ Tech support questions go to support@phoenyx.net.