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WattErs10
watters.10

Fri

Nov 12
1999

03:19



Wikify

Plot Deck

I have, sitting on a shelf right above my computer, a little product from our 
friends at Atlas games entitled " once upon a time ". 

It's a touted as a storytelling card game, designed for several players to 
cooperatively create a story.  The cards consist of a hundred and 12 
storytelling cards, 56 ending cards.  The storytelling cards have simple 
concepts for creating a story; " the king ", " a forest ", " star-crossed 
lovers ", etc..  

They are fairly useful as a crutch when I run up against GM's block.  

On Blue Trolls ' net book web site there is a fairly extensive list of plot 
ideas, which could probably be put onto the deck of playing cards fairly 
simply.  

 

On 11 Nov 99, at 21:35, Brian Koppi wrote:
>      I read somewhere that there are some sort of cards included in 
> the new Star Trek game from Last Unicorn that help the GM direct the plot.
> I have no idea what the truth behind this is or how it works, but it did
> set me thinking.
> 
>      I could see a great benefit to having a deck of 52 plot themes to use
> during the course of an adventure. When I GM I tend to focus on what is
> before the characters and what I have planned for them. I need to to keep
> from losing track of the threads on the table. This isn't necessarily a
> bad thing, as it helps form a coherent adventure. However, constantly
> focusing in one direction limits the potential scope of the story. That's
> where a Plot Deck would be handy.
> 
>      A plot deck might be drawn from once or more per game session, 
> depending on the pace of the action or how much game time has 
> elapsed. Each card in the deck represents a plot device such as the 
> introduction of personal tragedy, new ally, new enemy, unforeseen 
> good fortune, etc. There could be 13 devices (ace through king) and 
> four applications (one for each suit). I'm not familiar with tarot 
> cards, but the purpose seems similar.
> 
>      The Plot Deck would help to inspire new directions for the story a
> busy GM might not otherwise consider. Has anyone encountered something
> like this in the market? Does it seem a useful idea?
> 
> Brian Koppi
> chikoppi@21stcentury.net
> ----------------------------------------------------------------
> GMAST Home Page:  http://www.phoenyx.net/gmast/
> Tech support questions go to support@phoenyx.net.
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