
From: Brian Koppi> Each of these things can have positive or negative effects, >depending on the color of the card pulled. If the 5 card is "Truth" >and a 5 of Clubs is pulled it means someone the party interacts with >will give them bad information. > > That's as far as I've thought things out. Anyone care to lend a hand? > I've cut the following from my old rulebook section on personality. It's not directly in line with what you're doing but might provide some ideas: A good simple method for a person’s motivation is used in Twilight 2000 (by Game Designer’s Workshop). It involves drawing two cards from an ordinary deck of playing cards. The table below gives the meaning of the cards (it has been modified from the Twilight 2000 table). The card with the highest value is the primary purpose of the character, the other card complicates this purpose. suit Clubs Violence (Ace = War Leader, King = Brutality, Queen = Lust, Jack = Murderer) Diamonds Wealth (Ace = Gambler, King = Selfishness, Queen = Generosity, Jack = Coward) Hearts Fellowship (Ace = Justice, King = Honour, Queen = Love, Jack = Wisdom) Spades Power (Ace = Supreme Leader, King = Pomp, Queen = Influence, Jack = Coward) ---------------------------------------------------------------- GMAST Home Page: http://www.phoenyx.net/gmast/ Tech support questions go to support@phoenyx.net.