--- Adrian Martinezwrote: > Hmm, reminds me of that non-CCG "Once Upon A Time." > Great game in its own > right and useful as a mind jogger too. As for using > cards to influence the > flow of the actual RPG session, I'm intrigued. If > anyone can pull it off, it > could be the link between RPGs and CCGs! > There was a product named (IIRC) "Destiny Deck". I bought it several years ago and stopped using it when it got wet and half the cards were damaged. It was a great RPG resourse because it had several different categories. One was settings, another has events(read plot devices), a third was specials(read temp skill/power bonuses), and I can't recall what the 4th category was. What you could do was pick out one or more cards from one or more categories and use these to build a plot around. The settings were general in nature with a list of suggested ideas... for example one card was "A Place of Worship" and listed in parentheses was a shrine, a temple, a synagogue, a hidden cult cell, etc... (forgive me I'm quoting these from memory..) I don't recall who published them or where they can be found. I found them on the back shelf of a small comic-book/gaming shop that has since gone out of business. I'll do some web-searching and see if I can turn up any info on these, if anyone is interested.... -- Chris J. Whitcomb ===== __________________________________________________ Do You Yahoo!? Bid and sell for free at http://auctions.yahoo.com ---------------------------------------------------------------- GMAST Home Page: http://www.phoenyx.net/gmast/ Tech support questions go to support@phoenyx.net.


