Hello all. I can add some info here. TORG was where i was first
introduced to the "DRAMA DECK". Masterbook subsequently had a similar
deck. The deck dtermined initiave- pc's or villains, etc
It was set up for cinematic/dramatic rpg's- Adventures were divided into
acts and scenes, of which some were standard and some were dramatic.
Also, skill resolution depended on the cards as well- you need an "A" on
the card for the round to perform the first part of your action, then a
"B", "C" and "D". There qwere things like setbacks, mistaken identity,
contacts, etc.
Very cool. I have since designed my own card system, typed on labels and
stuck onto bristol board. Right now i am redoing it on my compute; i
can't find CCG size labels, so i bought Avery nametag cardstock to use.
I have also used TAROT cards, but in a different way. After playing In
Nomine, i adapted their d666 system to my GURPS campaign and added the
Tarot deck. d666 is essentially 2d6 for your skill and the third is the
degree:
ex: Angelic player - 1 is super success, Demonic player 6 is super
successI had each player draw a tarot card, i used the TAROT
interpretation for mood/fate for that player for that game day, combined
with the d666; actually it really worked well and mostly coincided with
the PC concepts.
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