
From: Doc>My advice: Do yourself and your players a favor and keep it simple. Fewer >headaches that way. > Good advice, coupled with the implicit statement that unless your adventurers are only travelling in one culture with no outside contact there's no such thing as 'the' calendar. In the real world every culture has at least one calendar and it's usually full of achronistic detail. You can take advantage of the fact that a world should have multiple calenders to create a couple of bizarre and twisted ancient or foreign calenders for interest and a fairly standard local calender for time recording and player reference. For example, my campaign area has one city using a calender which counts years from the ascendence of the ruling emperor, except that the current ruling emperor was killed forty years ago by the ruling council of high priests because he wouldn't enforce the many (and changing) holy days. So in order to make sense of a older dated document you have to know the order of rulership. Most adventuring, however, is out of a city which uses the elven calender which counts back thirty thousand years and is a damn sight more useful for keeping track of campaign history. Chris. ---------------------------------------------------------------- GMAST Home Page: http://www.phoenyx.net/gmast/ Tech support questions go to support@phoenyx.net.