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ChrisTutty
Chris Tutty

Mon

Dec 13
1999

00:06

Re: Re: A new calender

From: Doc 
>My advice:  Do yourself and your players a favor and keep it simple.  Fewer
>headaches that way.
>
Good advice, coupled with the implicit statement that unless your
adventurers are only travelling in one culture with no outside contact
there's no such thing as 'the' calendar.

In the real world every culture has at least one calendar and it's usually
full of achronistic  detail.

You can take advantage of the fact that a world should have multiple
calenders to create a couple of bizarre and twisted ancient or foreign
calenders for interest and a fairly standard local calender for time
recording and player reference. For example, my campaign area has one city
using a calender which counts years from the ascendence of the ruling
emperor, except that the current ruling emperor was killed forty years ago
by the ruling council of high priests because he wouldn't enforce the many
(and changing) holy days.  So in order to make sense of a older dated
document you have to know the order of rulership.  Most adventuring,
however, is out of a city which uses the elven calender which counts back
thirty thousand years and is a damn sight more useful for keeping track of
campaign history.

Chris.



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