
>From: Robbie Taylor> This is one that I've been thinking about for a while. How much do you actually > care about balance? Personally, I don't care at all. If you're willing to kill > characters off, then I guess you can say your game is balanced, but unless you > are, the game is always tilted in the player's favor. Since I like to have fun > and don't want to deal with pouty players who've just had their favorite > character killed, I don't give a flip about making sure that they don't get too > big for their britches. > Also, if they get powerful, I have no problem coming up with powerful things to > send against them. So, there's always some challenge; but who needs balance? Balance isn't something I'd be terrible concerned with; but it's been my experience that too often games are played in which the players need never consider that they are not big/tough/powerful enough to handle what the gm puts them up against. I've always had more fun in games where the risk of my characters ever reaching retirement age was exceedingly small. We had to try to find a variety of ways to avoid trouble rather than go toe to toe with it, and actually completing a scenario meant something, it felt like an accomplishment. If there's no real risk of death or dismemberment, what's 'the point in playing? Players need to know they're fighting the odds, not working with them. *********************************************** It is hard to master both life and work equally well. So if you are bound to fake one of them, it had better be life. -Joseph Brodsky ************************************************ jjones@twsuvm.uc.twsu.edu ---------------------------------------------------------------- GMAST Home Page: http://www.phoenyx.net/gmast/ Tech support questions go to support@phoenyx.net.