
From: Robbie Taylor> are, the game is always tilted in the player's favor. Since I like to have fun > and don't want to deal with pouty players who've just had their favorite > character killed, I don't give a flip about making sure that they don't get too > big for their britches. > Actually I always saw it as a sign of trouble if no-one had been killed in a while. Not that I actively try to kill the characters, but if a death hadn't happened then it meant I was either getting lazy or soft. A character death reminds everyone that the stakes are high. Gets the edge back on the game. Gotta have that smell of fear every month or two to make the work worthwhile :-) I did have a player who tried "This had better not be too tough - if Moose get's killed I'm never playing again". My reply was "That's unfortunate - I'd be sad to see you go." NOBODY threatens the GM. When you've got a half dozen intelligent, fiendish, committed players actively scheming against you the absolute power of the GM is the only thing keeping the game balanced. Chris. ---------------------------------------------------------------- GMAST Home Page: http://www.phoenyx.net/gmast/ Tech support questions go to support@phoenyx.net.