
> Balance isn't something I'd be terrible concerned with; but it's been my > experience that too often games are played in which the players need never > consider that they are not big/tough/powerful enough to handle what the gm > puts them up against. I've always had more fun in games where the risk of > my characters ever reaching retirement age was exceedingly small. We had to > try to find a variety of ways to avoid trouble rather than go toe to toe > with it, and actually completing a scenario meant something, it felt like an > accomplishment. If there's no real risk of death or dismemberment, what's > 'the point in playing? Players need to know they're fighting the odds, not > working with them. I would be inclined to agree. If the tasks that a group of characters perform are supposed to be very dangerous/difficult and they walk away after each adventure with nothing but a scratch, such things become routine and thus not terribly exciting. Of course, in the case of very powerful characters (high-level) such things are truly trivial, and the definition of "dangerous" goes up a couple of notches. Then there's the "kill everything that moves" campaign... Regards, Alan H. ---------------------------------------------------------------- GMAST Home Page: http://www.phoenyx.net/gmast/ Tech support questions go to support@phoenyx.net.