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HaleYatp
Haleyatp

Tue

Feb 15
2000

21:51

Balance? BALANCE?! We don't need no stinkin' balance!

> Balance isn't something I'd be terrible concerned with; but it's been my
>  experience that too often games are played in which the players need never
>  consider that they are not big/tough/powerful enough to handle what the gm
>  puts them up against.  I've always had more fun in games where the risk of
>  my characters ever reaching retirement age was exceedingly small.  We had 
to
>  try to find a variety of ways to avoid trouble rather than go toe to toe
>  with it, and actually completing a scenario meant something, it felt like 
an
>  accomplishment.  If there's no real risk of death or dismemberment, what's
>  'the point in playing?  Players need to know they're fighting the odds, not
>  working with them.


I would be inclined to agree.  If the tasks that a group of characters 
perform are supposed to be very dangerous/difficult and they walk away after 
each adventure with nothing but a scratch, such things become routine and 
thus not terribly exciting.  Of course, in the case of very powerful 
characters (high-level) such things are truly trivial, and the definition of 
"dangerous" goes up a couple of notches.

Then there's the "kill everything that moves" campaign...

Regards,
Alan H.
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