
Robbie Taylor wrote: > This is one that I've been thinking about for a while. How much do > you actually care about balance? Personally, I don't care at all. > If you're willing to kill characters off, then I guess you can say > your game is balanced, but unless you are, the game is always > tilted in the player's favor. Okay, so by 'balance' you mean the proportion of power between GM and players? > Since I like to have fun and don't want to deal with pouty players > who've just had their favorite character killed, I don't give a > flip about making sure that they don't get too big for their > britches. > Also, if they get powerful, I have no problem coming up with > powerful things to send against them. So, there's always some > challenge; but who needs balance? > I am at one with my duality... It's one way to play. I wouldn't say it's the 'right' way, but if it works for your group - why not? ---------------------------------------------------------------- GMAST Home Page: http://www.phoenyx.net/gmast/ Tech support questions go to support@phoenyx.net.