
> I would be inclined to agree. If the tasks that a group of characters > perform are supposed to be very dangerous/difficult and they walk away after > each adventure with nothing but a scratch, such things become routine and > thus not terribly exciting. Of course, in the case of very powerful > characters (high-level) such things are truly trivial, and the definition of > "dangerous" goes up a couple of notches. I've been encountering this in my recent game. The warrior has through magic and agility managed an AC of -8, and averages 15 HPs damage per blow. When she criticals, it's sickening how much damage she can give out. Worse is the player's husband, who's one of the most conniving and sneaky players I know and who is intelligently running a 12th level wizard. Using spells that might be considered useless for rather bright tasks. He used Ventriloquism to get a message inside a house from the outside while in the form of a rat. Later, when hit by a Hold spell, he used the Ventriloquism to tell the local priest to remove one of the enchanted rings he wore (Spell Storing) and replace it with another (Free Action). He's taken to putting stoneskins on everyone. So now I have things ignoring the Stoneskins. One player recently came real close to dying (his character did) to a poison needle. Coated with Goblinkin saliva to go through the stoneskin. (I did that on a fluke as the player was "Oh well, I still have my stoneskin up. Lost one, right?" so I turned around and said "No, the needle went through the Stoneskin") (I do allow slow thrusts to penetrate a Stoneskin - thus if you have a knife to someone's throat and slowly cut, you will cut his throat despite the Stoneskin - similar to the personal Shields in the first Dune movie/book) Also, they fought an (un)holy statue dedicated to the Kuo-Toa Goddess. The female warrior went up against it, confident that her Stoneskins would protect her. I had the divine essence of the Goddess allow the attacks to go through the protection. In that case, they managed to destroy the statue (which is what they wanted to do), but they had to flee before the Ixzan (flying fresh water magical manta rays) overwhelmed them as reinforcements to the Kuo Toa. So, even over-powered, the group still occasionally gets concerned with their health- especially as they lost their healers and only have one NPC Priest left - with access to only the lower-powered Healing magicks. (Taught Bill a lesson in using necromantic magics blatantly around a Priest who hates necromancy - lost his greatest ally and the greatest healer in the group all in one fell swoop.) Rob, you know who ---------------------------------------------------------------- GMAST Home Page: http://www.phoenyx.net/gmast/ Tech support questions go to support@phoenyx.net.