
On Tue, 15 Feb 2000, Rolando R. Gomez wrote: > I try not to kill players. That's a good thing... they probably frown on roleplayers in prison. If my wife didn't kill you before the trial. > Don't be afraid to hurt them but avoid killing them outright. If > they do something dangerous or foolhardy ( er, say crawling down a storm > pipe head first after a unknown creature) give them an out. I It was a very in-genre action. (Of course, it occurs to me that this is a genre in which the monster is usually introduced by killing someone. But don't forget... it's never a main character that dies!) -- Carl D Cravens (raven@phoenyx.net) Ho! Haha! Guard! Turn! Parry! Dodge! Spin! Ha! Thrust! ---------------------------------------------------------------- GMAST Home Page: http://www.phoenyx.net/gmast/