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JimJanousek
jim janousek

Mon

Mar 20
2000

10:00

Kidnapping story plot idea

>What I'd like to know is some ideas for helping players track the 
>kidnapper.
depending on the child, motive might point to a culprit, then it's focusing 
on where that person might hole up.

witnesses of the abduction might have noticed something in the disguise that 
points to a location. smells in particular can be evocative and hard to mask 
(smoke, sea salt, movie theater butter-flavored topping)

of possible interest: instead of a dark dank room, an elaborately decorated 
chamber which ties into the rationale for the kidnapping but is dichotomous 
from the location (circus tent in an abandoned warehouse, brightly painted 
nursery in a burned-out ruin of a house)

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