
On Mon, 1 May 2000 Noctifer@aol.com wrote: > From: Noctifer@aol.com > > > Here's an even bigger PBEM problem, IMHO. Players want > > to post each turn, they just post meaningless stuff (as far > > as the plot line is concerned). I was in a Star Trek game > > once for several months, and the ship never made it out > > of the starbase! > > Hey! I had fun running that game! > > Assuming, that is, this is the same Thom that played Lieutenant Pierre Buyoya > in my old Exeter game... > > In my defense, the first adventure took place before the ship left > starbase...somebody sabotaged the engines, there was an explosion, and a > subsequent explosion. Yeah, I could'a tried to move things along more > quickly than I did, but I didn't want to squelch anyone's role playing and, > hell, it was my first time running a PBEM. And here I thought he was talking about _Excalibur_, which also had the ship be sabotaged (the computers), no explosions though (unless you count the Captain/XO exchanges. . .). Coincidentally, it was also *my* first time running a PBeM. -- Michael Feldhusen mike_f@io.com ---------------------------------------------------------------- GMAST Home Page: http://www.phoenyx.net/gmast/