For me, yes, it is better. YMMV. I like the pacing. It's much quicker than pbem and seems to keep players interest from lagging. Getting folks together for a "chat" twice a month or so is much easier than gathering my group together (work & stuff interferes) + I have the opportunity to play with people across the world. To aid in the pacing I usually have a few options typed up prior to the game that add flavor and explain some of the actions I know my character or npcs are going to take- Then I cut & paste them in as needed. I can also email private notes, secret actions & maps as needed. Have fun, Tom Temorris@pacbell.net ----- Original Message ----- From: "Revenant"To: Sent: Tuesday, May 02, 2000 12:20 PM Subject: Re: GM: Getting Players to Post > Thomas E Morris wrote: > > A different animal, but I believe a better one; Try downloading > > mIRC and run real time chat games once every week or two. > > You think this is better? It would seem to suffer the weaknesses of > FtF (need to get everyone together at the same time, time constraints), > none of the benefits of PBEM (time to think, time to wax poetic - in > short time for more depth, and asynchronicity). > > It's essentially FtF limited to typing speed. As far as I can see the > only real advantages are that 'getting together' is much easier and you > have a broader pool of available players. > > -------------- Revenant [revenante@bigpond.com] ------------------- > If I take a lamp and shine it towards the wall, a bright spot will > appear [...]. The lamp is our search for truth, for understanding. > Too often we assume that the light on the wall is God, But the light > is not the goal of the search, it is the result of the search. [...] > - G'kar, "Meditations on the Abyss" - Babylon 5. > > > ---------------------------------------------------------------- > GMAST Home Page: http://www.phoenyx.net/gmast/ ---------------------------------------------------------------- GMAST Home Page: http://www.phoenyx.net/gmast/


