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ThomasEMorris
Thomas E Morris

Tue

May 2
2000

13:31



Wikify

Getting Players to Post

For me, yes, it is better.  YMMV.

I like the pacing.  It's much quicker than pbem and seems to keep players
interest from lagging.  Getting folks together for a "chat" twice a month or
so is much easier than gathering my group together (work & stuff interferes)
+ I have the opportunity to play with people across the world.  To aid in
the pacing I usually have a few options typed up prior to the game that add
flavor and explain some of the actions I know my character or npcs are going
to take- Then I cut & paste them in as needed.  I can also email private
notes, secret actions & maps as needed.

Have fun,
Tom
Temorris@pacbell.net

----- Original Message -----
From: "Revenant" 
To: 
Sent: Tuesday, May 02, 2000 12:20 PM
Subject: Re: GM: Getting Players to Post


> Thomas E Morris wrote:
> > A different animal, but I believe a better one;  Try downloading
> > mIRC and run real time chat games once every week or two.
>
>   You think this is better?  It would seem to suffer the weaknesses of
> FtF (need to get everyone together at the same time, time constraints),
> none of the benefits of PBEM (time to think, time to wax poetic - in
> short time for more depth, and asynchronicity).
>
>   It's essentially FtF limited to typing speed.  As far as I can see the
> only real advantages are that 'getting together' is much easier and you
> have a broader pool of available players.
>
> -------------- Revenant [revenante@bigpond.com] -------------------
> If I take a lamp and shine it towards the wall, a bright spot will
> appear [...]. The lamp is our search for truth, for understanding.
> Too often we assume that the light on the wall is God, But the light
> is not the goal of the search, it is the result of the search. [...]
> - G'kar, "Meditations on the Abyss" - Babylon 5.
>
>
> ----------------------------------------------------------------
> GMAST Home Page:  http://www.phoenyx.net/gmast/

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