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KarenCravens
Karen Cravens

Sun

Jun 4
2000

00:46



Wikify

Roleplaying vs. simming

On Sat, 3 Jun 2000, Deb Atwood wrote:

DA>I agree, I'm curious what the difference is... is that it is designed to
DA>more closely model something that isn't genre related?  As in, it doesn't do
DA>horror or sf or fantasy, but rather models real life?  Rather like the
DA>difference between basing the plot on a romance novel or a fantasy series?

Well, lessee.

First of all, sims are (as far as I know) exclusively an online (IRC or
PBeM) phenomenon.

Sims tend to be based on an existing property... TV show, usually.  
Sometimes movie.  The tendency is for it to be a more mainstream TV show,
which in turn tends to make it more likely to be something other than the
usual horror/sf/fantasy trope favored by traditional roleplaying
games.  Come to that, it's likely to be something that traditional
roleplayers would say "Huh?  What are they going to do with *that*
license?" when WEG announces they've picked it up.  (Exception:  Buffy.)

Sims tend to be limited to existing characters from the property.

Sims tend to be relatively GM-less... nine times out of ten, the guy/gal
"running" the sim is the captain of the ship, main character of the show,
whatever.

Sims tend to be (probably related to the previous) more slice-of-life than
plotted.

Sims tend to have fewer NPC's, and more multi-character players, also
related to the above.  If there *is* an NPC, it's very often written by
whoever is interacting with it.

In a lot of cases, there's overlap.  Trek sims, in particular, live in the
middle ground.  The Phoenyx' 7th Order game (http://www.7thorder.org/ if
anyone's curious) crosses over... it's very slice-of-life, sometimes
borders on pure collaborative fiction, but the GMs run the overall plot
and NPC's and whatnot.  Still, it can (and has) run without intervention
for long stretches.

DA>To be honest, if it is teaching people to express their creativity, think,
DA>solve puzzles, and learn to think like people other than themselves, and
DA>teach them to think in ways that may not be a single line, that's good.
DA>That's a lot of what I like about RP -- the things it teaches us about
DA>ourselves, and about the people around us.

Express creativity, yes (though most of the sims tend to be a little more
closely circumscribed than a typical non-TV-based game - they're usually
based in the modern world, so you can't just pull elves out of your hat,
and as mentioned you're often limited to playing one of the characters
from the show).  Solving puzzles, not usually.  Learning to think like
people other than themselves... dunno about that (depends on how much
these people think like Dawson's Creek characters to begin with, I guess.  
I've never seen the thing, so I can't speak to that).  Ways that may not
be a single line... dunno about that, either, or whether that would be
more or less than in "conventional" roleplaying.

In a lot of ways, it's more a collaborative fanfic than anything else.

-- 
Karen J. Cravens  silver@phoenyx.net



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