
Karen J Cravenswrites: (in response to me) > CW>It is a known theory that men and women are essentially different. It > CW>is far from a well-accepted one - indeed, most people actively > CW>theorizing about this sort of thing seem to have reached a conclusion > CW>that notions such as "masculine" and "feminine" are entirely socially > CW>constructed. > > Yes, but we *do* live in that social construct. Whether kids raised in a > social vacuum would develop no differentiating gender-based tendencies is > not an issue here, because no one who roleplays grew up that way. Nature > vs. nurture is altogether irrelevent when you're dealing with the results. Right - and while I'm not arguing (as some seem to be) that these differences do not exist, I'm pointing at a couple reasons for the differences. What annoys the living @#$% out of me is the continued use of "masculine" and "feminine", which are exceedingly vague and often mean little more than "good" and "bad" (or "bad" and "good," depending on who's applying them). If we're going to talk about roleplaying styles, let's use more precise words. We can almost certainly agree on what "objective" and "subjective" mean, or "emotional" and "rational," or "competitive" and "cooperative." Rather than lumping subjective, emotional, and cooperative under the amorphous term "feminine", and objective, rational, and competitive under the amorphous term "masculine" -- especially when, as several posters have done, you need to explain a particular play style and how it differs from or adheres to the concept of "masculine" or "feminine" play by describing it in more detail -- let's just use the accurate words themselves. I'm trying hard not to come across as moralizing or knee-jerk politically correct here. Apologies if I don't succeed. Charlton -- Charlton Wilbur cwilbur@bowdoin.edu ---------------------------------------------------------------- GMAST Home Page: http://www.phoenyx.net/gmast/