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DOc
Darth Stomper

Wed

Jul 5
2000

15:04

Superhero systems?

I know superhero games aren't the most popular these days, but I know that
enough listmembers have experience in this area they might have some
insights.

My crew around here has been itching for a superhero game, a good
old-fashioned four-color (or as reasonable a facsimile as this crew can pull
off, anyhow).  The problem...what system?  We refuse to use GURPS Supers,
because we aren't THAT silly.  Champions would be ideal, but it's math
intensive, and while some of us can handle it, we have one or two relative
novices in the group who would be lost.  The more free-form alternatives
also came up (i.e., the old Marvel Super Heroes, which we still have copies
of floating around), which would be great for the inexperienced crowd, but
would drive the more experienced folks (and the GM) into the asylum.  Even
Aberrant would work, if techno-types didn't get shafted so badly (and it
wasn't so tied to its background, and...)

So the question is:  Does anybody know of a good "general audiences" set of
rules which could pull off the genre flexibly, without requiring a
scientific calculator?  Or are we just plain screwed?

   ---Darth Stomper--
Dark Chairman, Stomper Institute for
  Thaumaturgy and Heronism (S.I.T.H)
GURPS fan - GMAST-L Old One (once banished)
Philosopher - Alternate Historian - General Crank
email: bravado@mindspring.com
web: http://www.mindspring.com//~bravado



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