
I know superhero games aren't the most popular these days, but I know that enough listmembers have experience in this area they might have some insights. My crew around here has been itching for a superhero game, a good old-fashioned four-color (or as reasonable a facsimile as this crew can pull off, anyhow). The problem...what system? We refuse to use GURPS Supers, because we aren't THAT silly. Champions would be ideal, but it's math intensive, and while some of us can handle it, we have one or two relative novices in the group who would be lost. The more free-form alternatives also came up (i.e., the old Marvel Super Heroes, which we still have copies of floating around), which would be great for the inexperienced crowd, but would drive the more experienced folks (and the GM) into the asylum. Even Aberrant would work, if techno-types didn't get shafted so badly (and it wasn't so tied to its background, and...) So the question is: Does anybody know of a good "general audiences" set of rules which could pull off the genre flexibly, without requiring a scientific calculator? Or are we just plain screwed? ---Darth Stomper-- Dark Chairman, Stomper Institute for Thaumaturgy and Heronism (S.I.T.H) GURPS fan - GMAST-L Old One (once banished) Philosopher - Alternate Historian - General Crank email: bravado@mindspring.com web: http://www.mindspring.com//~bravado ---------------------------------------------------------------- GMAST Home Page: http://www.phoenyx.net/gmast/