
On Sat, 26 Aug 2000, Tangent wrote: (...) > One thing I enjoyed was the opposed skill rolls. White Wolf attempted something like this and failed. It is too easy for a barely-talented person with luck and high stats to outdo someone who's the world's expert but not necessarily the best stat-wise. How else can you explain that someone with 1 dot in musical instrument and 5 dots in (let's say Dex.) could play a song as good as someone with 5 dots in musical instrument and 1 dot in Dex? :) (...) > > Rob Hi! I know this is kinda off-topic for the discussion group AND the main purpose of Tangent's e-mail, but I just want to drop a sugestion I'm starting to use to fix the referred problem of opposed skill rolls. In opposed skill rolls the difference in *skill levels* (notice that stats don't come into account) of the two contestants count as extra successes to the character with the higher skill level. As so, the character with 1 dot in Dex and 5 in Musical Instruments had 4 extra successes when contesting against someone with 5 in Dex and 1 in Musical. Attention that, in the way I'm using these extra successes, they only count if the player rolls at least one success. If he fails, the extra successes don't count and the player can only pray for the other player to fail as well. If he botches -- well, he's doomed! Just my input, Ric ---------------------------------------------------------------- GMAST Home Page: http://www.phoenyx.net/gmast/